Charlini said:
Golden said:
Ur playing ft3 x 4 like superior module btw, feel free to adapt
So let's get back to the initial mean, which was that this lists tries to elaborate a mechanical skill list based on the fact that there would be "groupfighting skills", then lists up "block, chambers, etc.." which are the game skill, not gf skill, my whole point, is to say we have the same game mechcanical skill in both gf and duel and every other combat format, that skill is indivisible, pattern, camera moves, mouse handling are the same, that mechcanical skill is more accurately seen and evaluated under duel and 1v1 situation for simple reasons.
1) Extra-influence by other players in the final results.
2) In fact, whether you want it or not, GF is a compilation of one one situation, what happen in GF is the result of 2 dependant sources that influence each other at a given time t, Player A and Player B, you can kill only one person at a time, you will and can impact only one skeleton hitbox at a time, there's very fast 1v1 everytime. the "Groupfighting" and "Duel" are simple semantic to refers to combat type, the combat take place in the very same matrice, with the same rules, regarding speed, precision, blocking, etc....? Your mastering is globally the same, now the ending results might differs because of variables, which develop differently in GF or Duel situation.
3) Individual skill list, mean having an individual points of view, means we need to reduce the scope to one individual actions. in term of who's better than who, that means we get to see what people execute technically reduced to their own self only, without extra player influence, and then evaluate the viability and quality of the say moves and skills in the final results of the contest.
It's the basis of the game melee, but in gf, you got multi-source influx to decide who's winning. You can't extrapolate accurately individual mechanical skill from an unindividual contest.
Groupfighting skill doesn't exist, same for duel skills.
There's only one set of skill, which is your melee habits/pattern of bayonet handling and capacities, and regularity excuting these capacities which you operate in both of theses combat format, since we operate the same movements every time in very short moments whatever the format, skill is in fact vastly more tested under duel situations than groupfighting situation, both can be interesting, in fact gf is a set of very fast paced one on one situations, long story short, your list is fatally flawed by an partial ignorance of the actual skill nature (which is indivisible).
My point is also to say that GF is a mostly, not totally, but mostly flawed scope for judging mechanical game skill mastering accurately such as blocking, kicking, chambering, speed, range with way better solutions existing to do it accurately good.
Though, GF can be used as the top (and unique) way to judge others type of non-technical competence, behavioral competence, like teamwork, but this very list doesn't only do that, it tries to judge what it can't : it's flawed.