I ran a few tests on 3.9 yesterday to get a feel for some of the new and rebalanced units. In particular, I wanted to get an idea of the Marleons Heavy Cavalry's performance, as this is a unit I pretty much never use. Most of the tests came out how I expected, but there were a few surprises:
1) The new merc cavalry are great! I will definitely be using these guys if I come across them. In general, I love the balancing of the new mercenary units. Solid in the early game, when party size is at a premium, and a useful niche troop in the late game when you need to surge defenders into a castle for a siege defense.
2) Marleons heavies are basically on par with most faction knights and directional rogue knights. No real surprise there.
3) Horse archers do terribly in F1-F3, of course
4) Are D'Shar Noble Cavalry just terrible? I never use these guys, too hard to train... not sure what purpose, if any, they are supposed to serve.
5) Ghazi Reavers, on the other hand, are awesome, as we all knew already
6) I wouldn't put much stock in the relative performance of the different KOs. The tests are pretty random for one. Second, the test was against a D'Shar army of 175 men. D'Shar carry a lot of ranged weapons which can add to the randomness of the fight.
7) I wasn't surprised at the terrible performance of the Jatu Lancers in this kind of blob fight, but I was surprised at the poor performance of the JBR. I always assumed the Battle Riders were a KO-caliber sort of troop... I guess I was wrong?
The big takeaway for me was how great the new merc cavalry are. Great armor and weapons, plus a chance of throwing weapons leads to a great unit even though their horses are crap and their proficiencies are still a step below KO troops. Only question is, are they worth the wages??
1) The new merc cavalry are great! I will definitely be using these guys if I come across them. In general, I love the balancing of the new mercenary units. Solid in the early game, when party size is at a premium, and a useful niche troop in the late game when you need to surge defenders into a castle for a siege defense.
2) Marleons heavies are basically on par with most faction knights and directional rogue knights. No real surprise there.
3) Horse archers do terribly in F1-F3, of course
4) Are D'Shar Noble Cavalry just terrible? I never use these guys, too hard to train... not sure what purpose, if any, they are supposed to serve.
5) Ghazi Reavers, on the other hand, are awesome, as we all knew already
6) I wouldn't put much stock in the relative performance of the different KOs. The tests are pretty random for one. Second, the test was against a D'Shar army of 175 men. D'Shar carry a lot of ranged weapons which can add to the randomness of the fight.
7) I wasn't surprised at the terrible performance of the Jatu Lancers in this kind of blob fight, but I was surprised at the poor performance of the JBR. I always assumed the Battle Riders were a KO-caliber sort of troop... I guess I was wrong?
The big takeaway for me was how great the new merc cavalry are. Great armor and weapons, plus a chance of throwing weapons leads to a great unit even though their horses are crap and their proficiencies are still a step below KO troops. Only question is, are they worth the wages??