Dev Blog 19/07/18

Users who are viewing this thread

[parsehtml]<p style="text-align: left;"><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_49_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Mount & Blade gameplay is centered around battles and it is of critical importance for the player to understand how things are progressing. Whether you are engaging a few bandits in a skirmish or taking part in an epic battle, you want to know how various troops perform and which enemies present the most danger. To address this and to give the player a detailed account of the battle, we have added a battle report overlay. In this week’s blog, we take a look at this feature and try to explain how it works.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/69
 
FBohler said:
I'm almost positive that Lamenon is a companion.

Spot on!

LAST_ACTION_HERO said:
So today in one Month " Gamescom " will start and we might either see more Videos/Photos or actually get hopefully a RELEASE DATE:iamamoron:

I kinda feel like Conan each week meeting the Camel, well me being Conan and the Devblog being the Camel
https://www.youtube.com/watch?v=vcZt8ejQw_8
  :roll:


Can we get in the next DEVBLOG´s some of the fellowing Information if possible, thank you:



- How lively will be companions? Will they also plot and betray the player if they can get something out of it? Specially will they desert and fight the player later?

- Population, will they have preferences for example if another faction conquers lets say a Battanian Town/Village will there be a more highly risk for uprisings? Or reduces Tax income or such things?

- About the Mod Tools, can we import excising Scenes from Warband Mods or maybe the entire Mods? If I understand right Bannerlord uses more complex Models so I guess all Amours needs to be readjusted?

- About Character Creation, lets say I prefer to make my Avatar/Hero into something like Conan the Barbarian, so far if seen we can only use Huge bulk but nothing Body-builder like? I guess we can later mod it it wont be hardcoded for some weird reasons? So lets say I also want to Create some Fatso's like with Huge Belly, do the Hit-boxes adjust with the Character Volume?

- Are or will there be Tech/Tree´s let´s say all start in a lower techs and with each Building/Buisness/improvement it upgrades kinda, if the places are not burned down and plundered of course, so lets say Vlandia be like Industrilized England on max stage and Battania like Stoneage ecologists.

- About Towns/Villages will we have a actual Population in numbers I think some mods like Aetas something did that where the Population grows or declines if economy hits the fan. I just wonder because such a mechanic might be fun to trigger like a uprising if to many are unemployed for example.

- Can we expect Ship battles or sailing around like in Viking Conquest, or will they be added later via a FLC/DLC? How about Flying Units lets say Dragons for Mods?

- Let´s make a entire Devblog about Callum reading the Forumblogs Questions  :fruity:



Maybe we could make a new topic with Questions and what once where answered and then just add the once that are new, that might actually be easier then for Callum to read 10+ pages for each blog each week, also easier for people like me to read that one Post with all Questions and confirmed Features, I am sure many questions people ask been asked a few times before.  :shifty:

These are actually some really great questions! I'd love to go into some detail about all of them now for you but we have plans to discuss some of these things in future blogs. :smile:

I can tell you now though that :
  • We don't have any ship combat in Bannerlord right now.
  • You can't import scenes directly from Warband because the games use different assets. However, Warband and Bannerlord use similar terrain systems so it might be possible to export a terrain from Warband into Bannerlord (however I am not positive that this will be the case).
  • You won't be able to directly import mods from Warband to Bannerlord.
 
Callum_TaleWorlds said:
These are actually some really great questions! I'd love to go into some detail about all of them now for you but we have plans to discuss some of these things in future blogs. :smile:

I can tell you now though that :
  • We don't have any ship combat in Bannerlord right now.
  • You can't import scenes directly from Warband because the games use different assets. However, Warband and Bannerlord use similar terrain systems so it might be possible to export a terrain from Warband into Bannerlord (however I am not positive that this will be the case).
  • You won't be able to directly import mods from Warband to Bannerlord.

Thank you very much for the Answers, its very Kind of you  :mrgreen:
 
KhergitLancer80 said:
Armagan is the God, devs are his angels and Callum is his prophet.

If he was a God he would perform the miracle of release. Lol

Also come the **** on who chooses the content for these blogs? Battle report we seen in 2016?  This isn't a "development blog", its a stalling blog.
Hopefully todays blog will possibly give some insight to where you are in development
 
B1G0T said:
KhergitLancer80 said:
Armagan is the God, devs are his angels and Callum is his prophet.

If he was a God he would perform the miracle of release. Lol

Also come the **** on who chooses the content for these blogs? Battle report we seen in 2016?  This isn't a "development blog", its a stalling blog.
Hopefully todays blog will possibly give some insight to where you are in development
Agreed with the poor blog, but shut up about development
 
B1G0T said:
KhergitLancer80 said:
Armagan is the God, devs are his angels and Callum is his prophet.

If he was a God he would perform the miracle of release. Lol

Also come the **** on who chooses the content for these blogs? Battle report we seen in 2016?  This isn't a "development blog", its a stalling blog.
Hopefully todays blog will possibly give some insight to where you are in development

This man knows!
 
Back
Top Bottom