Sorry going to be quite a long post, been play testing .952 and made some notes
Bugs;
0
After being taken prisoner and losing my companions their arguments still turned up for a while
1
Baheshtur still talked about Rolf after I'd kicked him out, I went back to my last save point and found it behaved the same after the next battle, but this time the game crashed. Got this message on the desk top after I pressed a few bepuzzled buttons;
Assertion failure... File:e:\develop\mb\program\src\../../rgl/rglHash-vector.h Line:103
Expression: Keys[key]==key
2
After upgrading several companions and entering the inventory, it occurred every time the pointer touched an item;
Script error on opcode 521: invalid party ID: 575; line no 8
At script: game_get_item_sell_price_factor
3
Similar message, appeared after I accidentally selected surrender being half asleep, again in the inventory
Script error on opcode 521: invalid party ID: 214; line no 8
At script: game_get_item_sell_price_factor
4
The quest for peace between two factions was still active even though they declared a treaty
An enemy lord was still taken prisoner in battle despite the war ending
I was still unable to enter the towns, is this due to the 'resentful' status?
Suggestions;
There's quite a few spelling/grammar typo's
I should imagine you're aware of this, when looking up information the lord's portrait's are currently messed up with bits showing through where they shouldn't, Also any chance of pre drawn backgrounds and some sort of photoshop type filter to give them a more 'portrait' look? Could the towns and castles be represented by images of the actual sets rather than the map icons?
More random information from the companions including gossip that may or may not be true, and therefore sometimes helpful in quests/politics, or completely misleading
The sound after the inventory scene to sort battle loot doesn't play properly, and can we have some ambient sounds for when talking to companions, the horse snorts like its got pepper up its nose
Metal noises for the metal shield
When talking to characters there's always something blocking their image
What no pole hammer? And whats the black thing behind the fireplaces? It certainly doesn't look like smoke staining
Some of the companions, randomly picked, to only become available as your renown increases, this would make their management more of a challenge as you try to keep as many as possible. Not sure if others would agree this is a good idea
I snuck into an enemy town and managed to join the tournament, shouldn't my name come up as 'unknown pilgrim'? Also once inside I changed back into my heraldic armour and was free to hang around in the tavern and wander the streets! Surely I should have been thrown out or arrested?
Giving companions good equipment should increase their base moral or loyalty to you
The military hammer is still swung with the pointed side rather than the four pronged head
Heraldic high end blackened/blued plate armour for lords, and only available for 20,000 denars
Lastly, can we have some random designs for the heraldic shields/armour before you gain a banner, it would be the same as having them repainted/stitched when you gain your title?
Thanks, tata for now!
Bugs;
0
After being taken prisoner and losing my companions their arguments still turned up for a while
1
Baheshtur still talked about Rolf after I'd kicked him out, I went back to my last save point and found it behaved the same after the next battle, but this time the game crashed. Got this message on the desk top after I pressed a few bepuzzled buttons;
Assertion failure... File:e:\develop\mb\program\src\../../rgl/rglHash-vector.h Line:103
Expression: Keys[key]==key
2
After upgrading several companions and entering the inventory, it occurred every time the pointer touched an item;
Script error on opcode 521: invalid party ID: 575; line no 8
At script: game_get_item_sell_price_factor
3
Similar message, appeared after I accidentally selected surrender being half asleep, again in the inventory
Script error on opcode 521: invalid party ID: 214; line no 8
At script: game_get_item_sell_price_factor
4
The quest for peace between two factions was still active even though they declared a treaty
An enemy lord was still taken prisoner in battle despite the war ending
I was still unable to enter the towns, is this due to the 'resentful' status?
Suggestions;
There's quite a few spelling/grammar typo's
I should imagine you're aware of this, when looking up information the lord's portrait's are currently messed up with bits showing through where they shouldn't, Also any chance of pre drawn backgrounds and some sort of photoshop type filter to give them a more 'portrait' look? Could the towns and castles be represented by images of the actual sets rather than the map icons?
More random information from the companions including gossip that may or may not be true, and therefore sometimes helpful in quests/politics, or completely misleading
The sound after the inventory scene to sort battle loot doesn't play properly, and can we have some ambient sounds for when talking to companions, the horse snorts like its got pepper up its nose
Metal noises for the metal shield
When talking to characters there's always something blocking their image
What no pole hammer? And whats the black thing behind the fireplaces? It certainly doesn't look like smoke staining
Some of the companions, randomly picked, to only become available as your renown increases, this would make their management more of a challenge as you try to keep as many as possible. Not sure if others would agree this is a good idea
I snuck into an enemy town and managed to join the tournament, shouldn't my name come up as 'unknown pilgrim'? Also once inside I changed back into my heraldic armour and was free to hang around in the tavern and wander the streets! Surely I should have been thrown out or arrested?
Giving companions good equipment should increase their base moral or loyalty to you
The military hammer is still swung with the pointed side rather than the four pronged head
Heraldic high end blackened/blued plate armour for lords, and only available for 20,000 denars
Lastly, can we have some random designs for the heraldic shields/armour before you gain a banner, it would be the same as having them repainted/stitched when you gain your title?
Thanks, tata for now!