[quote author=Fritigern]
X, why are you suck a voracious cocksucker? I mean, how do you even manage to type a response at any given moment? The sheer mechanics of you operating a keyboard while simultaneously tonguing balls and two-fisted jacking dicks at the same time is just mind boggling. But, no one can deny your eloquence in spite of your self inflicted handicaps, so in that regard I can't help but admire you. I, too, some day hope to gobble the gob with such poise.
So, now that I've caught up with -- and surpassed -- all this bizarre animosity that has been brewing for the past few pages, I can now jump into the discussion surefooted and on equal terms with all involved. So, as X's motto goes: Let's take it from the top.
Why were shield drops somehow a requirement in our match with Balion; or, that is to say, why are people criticizing both BkS' and Balion's choice NOT to equip their archers with shields? The simple answer is they weren't needed. The complicated answer is that they would have been a hindrance and, potentially, could have spelled doom for the team that partook of such a cowardly tactic. That is, at least, where the first match is concerned. Why? Because if you had been down in the trenches in the map you would have observed very quickly that this was not a map that provided adequate protection for archers.
"Bhut Frithigurn," X gags around a throbbing member, "if an archer has no cover, that is WHY you would give them a shield! (We'll assume X had the decency to clear his throat at this point in the conversation)." False! Archer shield tactics are most effective when hard cover is an option, so that archers can cross open ground to reach said hard cover, where upon they can, figuratively speaking, make it rain. If you are standing in open with a tree scattered every hundred yards, where are you going to go to hide? Sure, you can maybe absorb a few arrows, but when facing a team bristling with talented archers, how safe would you really be with your shoulders and legs poking around the sides of trees, while three or more archers start spreading out to get shots on target? The answer in that map was to maintain maximum sustained firepower for as long as possible. With so many hard to kill horses on the field, and so much open ground and shields needing holes, a large ammo supply was needed to assert dominance. BkS was on the ball with this tactic, we even briefly discussed it as the match was in progress if we should shield up or not, and I'm sure a similar conversation took place in the Balion camp. We each independently and quickly came to the same conclusion, which is what made that first match so close.
The team that sacrificed arrows in favour of defence was leaving themselves open to suppression and domination. This is the main flaw in this whole "meta" debate, because what people perceive to be the pinnacle of "high level" tactics quickly turns into dogmatism that is followed blindly and without thought. Emulation becomes doctrine for the weak minded who aren't brave enough to think on their own. And everyone in this thread who parroted this bull**** just proved themselves to be a colossal idiot.
As for everything else? The turtling, the s-key-heroes, the camping? That **** is god damn boring, and I'm not getting paid enough to play like a *****. I am here to have fun and splatter blood on my glorious beard and top-knot. If things degrade to a point where, in order to assure victory, I have to start playing like a vagina? Well, then I just won't play at all. A game that has been so sapped of creativity and risk is not a game worth playing.
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