MitchyMatt said:
When you play the mod for years
Of course, it's just my personal experience but when I played PoP for the first time, I was probably one of the most noobiest noods one could find in M&B. By that time I only played Native
once half a time for like... 300-400 days. I could barely hit people with a sword from a horseback, I always missed with a bow, I didn't know how to use a lance etc. I didn't know anything about game mechanics (like economic stuff or types of lords). But I still managed to do fine in PoP for like 700 days. I became a vassal of D'Shar, then left them, joined Empire, then started my own kingdom and somehow conquered half of the map. Then I stopped but only because my lack of knowledge about kinds of lords and kingdom management led me to having lots of "bad" lords in my kingdom who were very dissatisfied with me and kept leaving.
I really didn't think PoP was a lot more difficult than Native. A little bit? Sure, but not a lot.
On the other hand, I played Floris and TLD for the first times as a rather experienced player who already completed PoP twice. And yet they posed a serious challenge to me. Even playing as an elf in TLD was difficult enough. And I don't even want to think about the times when I attempted to play TLD as Sauron's servant.
I still remember my first big fight in PoP against Empire as a D'Shar lord (2 marshal armies collided, that was huge). Oh, how many times I replayed it because I just kept dying. But that experience never remained the only one of a kind. Similar difficult battles happened to me in TLD and Floris a lot later.
Don't get me wrong, I'm not saying that PoP is bad in any way just because it isn't as difficult as it is presented. Nor do I mean that Chinese sub-mod is better just because it is more difficult. I know people who believe it the best thing that was ever created for M&B, but for me it's just like Chinese clothes. It's beautiful at first glance but when you get to washing it, the colors go away. The Chinese added a lot of things, but they didn't connect them. PoP gained a little in gameplay, but lost a lot in immersion.
Also I must say for the record (just in case you don't know), there are several Chinese sub-mods. Not all of them use stolen stuff (well, unless you consider using PoP as a base mod as stealing, but then our Russian fans who made another sub-mod by adding multiple OSPs can be called thieves too). Actually the first version the Chinese created seems to use only OSPs. It's that Era of Splendor which was released by a different person a lot later (but managed to get all the attention) that used some non-OSP stuff.
As for micromanagement, I don't mind it either, generally. When it is addictive and interesting, it is cool. I can spend weeks dragging unique spawns back and forth across the map, "feeding" them with lords and then emptying their prisoner trains into patrols or farmers or caravans.
But garrisons is something I want to fill once and forget. Training grounds is a feature that is meant to help, not to create obstacles. I am simply pointing out that having them in your fiefs sometimes has negative side effects that a player is unable to eliminate within the game which is basically an oversight. I'm also pointing out that these side effects got worse after a couple of troops became upgradeable. I don't really think that a person who came up with the idea to add a couple of upgrades (which by itself is a good idea) thought about these side effects. So... just pointing out.