NeverUseCavalry said:
Yeah, I probably shouldn't comment without more experience with Nords. My experience with Rhodoks is extensive, but I've only been playing Nords for a little while. Nords just feel weaker though. In particular, the first time I came up against cavalry with Nords, I was shocked at the casualties. The Rhodok Sergeant/Sharpshooter combo really eats cavalry alive. I figured that even though Nords aren't geared specifically towards fighting cavalry, they would do just as well by the sheer power of their infantry. It didn't really work out that way.
Rhodoks are so balanced. Second best infantry in the game, arguably the best ranged. The infantry all carry the best anti-cavalry weapons. The ranged are competent in melee.
With Nords the tendency is to build only infantry because the archers suck (accordingly to conventional wisdom). Of course the infantry are powerful, but they have no anti-cav weapons and having no or very little ranged support really hurts. Huscarls are an extra tier above anyone else so it's hard (or time consuming) to build up a lot of them, and the lower tier guys aren't enough to overcome the lack of anti-cav weps and no ranged support.
And this is where I agree in that Huscarls are not very good at absorbing cavalry charges, whereas Rhodok Sergeants are thanks to their larger shields being able to absorb couch lance damage. They also have some kind of pole weapon whether it's a glaive or a pike to provide the ability to, if used correctly, stop a horse from plowing through (though sometimes to most of the time they fail to do that because lol AI). Again, Huscarls are mainly built to be berserker-like and charging lines/siege lines instead of being on the defensive.
And, yes, Rhodok Sharpshooters are arguably the best archers in the game due to their sustainability and versatility. However, Vaegir Marksmen shouldn't be counted out as, from the various times I've gone against them, their suppression fire is....well....exhausting as I've been filled with arrows because of them. I'm not counting out Sharpshooters at all; far from it. They're quite amazing at what they can do as they, again, have the versatility to be able to switch from backline accurate fire to semi-decent frontline head-bashing as they can take a few more hits than Vaegir Marksmen can (as they are horrible as auxiliary frontline troops) while also having fairly good shields. Despite having a slower rate of fire, it also feels more accurate every time I'm against them (even while strafing them from a decent distance on horseback, mind you, though this could be me imagining things). Crossbows also have the bonus of being able to pierce shields. The damage is really small (something like 2-4 damage from my experience), but it's usually enough to basically make someone flinch to drop their shields and leave them wide open for more bolts to fill them up if they're fired close enough together.
Just to give an idea, I'm playing on an easier difficulty because 'lol I suck" and I just, for the most part, don't care as much. However, I think I usually have more trouble with Rhodok Sharpshooters in the early game than I do with Vaegir Marksmen due to them being able to hit you accurately from farther away whenever I get into a quasi-archery duel with them (save for Deserters because deserters knows no tactics). Marksmen are only annoying on the ground as you need good shields to absorb their rate of fire (or just shock them with cavalry) while Sharpshooters can still be a threat if they have a good line in front of them to stop whatever is needed to be stopped.
Then again, what am I saying? I'm the stupid one as is (being one who mods his game)