captain lust said:
Well it's not so much a case of workload. It's just that everything could be held up by one team. If all teams submit simultaneously (as in diplomacy) then any team failing to submit moves will either face the consequences of remaining stationary or could be sanctioned in some way. If teams have to take turns in order then everything could be held up by one team. Infact... I don't even see how this could work at all if I'm honest.
Surely in RISK, all the attacks and moves have to be done completely separately and taken in turn. This could take a week or two for each team. Meaning that any given team might only get one or two moves in an entire year...
I think the specifics of how it's going to work on a practical level need some serious thought. If it turns out that RISK isn't a viable platform for the campaign, then I think it's definitely worth looking at the EU Campaign for some inspiration. A lot of a good work has been done there already and it has the benefit of testing. http://forums.taleworlds.com/index.php?topic=107429.0
I think you misunderstood. Turns will be decided spontaneously in the first week. For instance:
Teams:
-Team A
-Team B
- Team C
- Team D
Spontaneous turns:
-Team C (Picks the opponent first)
-Team B
-Team D
-Team A
On the 2nd match week Team B will pick first and Team C last, and so on.