Applications will come in two weeks. So as Mercenaries etc.Broomstick said:If this is about to start in 2 weeks, we'll need a few teams first!
Seems like a good ideaLord_T said:hm.. add siege maps in a factions "capital"? ^^
Applications will come in two weeks. So as Mercenaries etc.Broomstick said:If this is about to start in 2 weeks, we'll need a few teams first!
Seems like a good ideaLord_T said:hm.. add siege maps in a factions "capital"? ^^
Killfacer said:So each team has a finite amount of troops , which are replenished at the start of every round? Will this be done by territories held and will there be a continent bonus?
Does the team with more troops in the campaign attack, have more troops in game? Do troops refer to players or will numerical advantage on the campaign map be highlighted up using other methods?
Sorry, couldn't find this stuff in the OP.
Lord_T said:hm.. add siege maps in a factions "capital"? ^^
captain folms said:Rule Proposal from Deacon:
1.) Reduce maximum player limit to 12
2.) Add more provinces, and teams
3.) Reduce minimum amount of players in each region to 1
4.) Allow leaders to choose any players from their roster to represent them at battles
Please post your feedback.
captain folms said:Rule Proposal from Deacon:
1.) Reduce maximum player limit to 12
2.) Add more provinces, and teams
3.) Reduce minimum amount of players in each region to 1
4.) Allow leaders to choose any players from their roster to represent them at battles
Please post your feedback.
Nah, would make it too complicated, wich it shouldn't be.captain folms said:New rules:
- Money System
- Prices
- Trade agreements
Broomstick said:Nah, would make it too complicated, wich it shouldn't be.captain folms said:New rules:
- Money System
- Prices
- Trade agreements
Risk isn't realistic, Risk didn't have a money and trade system. It doesn't make sence either way.captain folms said:Broomstick said:Nah, would make it too complicated, wich it shouldn't be.captain folms said:New rules:
- Money System
- Prices
- Trade agreements
But it makes it more interesting and realistic
From Lust said:Surely in RISK, all the attacks and moves have to be done completely separately and taken in turn. This could take a week or two for each team. Meaning that any given team might only get one or two moves in an entire year...
Spartan_Aury said:- About ships, if you look at the map (which I think should be corrected) you can see that if I am on Snowy Village and I want to attack Reveran Village, I need to go through Vendetta, Field by the River, Arena and only then I reach Reveran Village; which is really weird.
I have faith in you and your collaborators. I suggest sleeping on it, or playing a game of Risk for inspiration. Doing a 20 minute mock-up of weeks of gameplay can help a ton too.captain folms said:I cannot improve when people just say that it is not going to work out.