NordArcher
Sergeant at Arms
That's right, give archers a dagger.
Blocking:
Can only block by chambers (if it had to be realistic, then it would break upon blocking...). Perhaps it should be able to block part of the hit, since the blade would be around 15 centimeters long, should be able to block a little.
Stance:
Player should hold the dagger not like a knife, but in an icepick position. This means, instead of pointy end facing ennemy when arm is down, it would face behind you. This means, you have to redo your swinging animations, which is a good thing because the current ones are not so good.
Tostig says daggers were used in underhand stabs. Sure. Except ingame we don't get to have a dagger stuck in our chest, nor do we get to hold the ennemy's arm to cut his wirst open.
Animations:
Left swing would actually be a stab, since the dagger is being held in that special way, "reversed", but with cutting edge of the blade facing ennemy, when you swing your arm from the left to the right, it would result in a stab.
Right swing would be a slash, a fast one, maybe an ascending slash, from the position where dagger is in idle position to over the ennemy's right shoulder, higher than their head. Or a more horizontal one, i don't know.
Overhead, shouldn't be an actual overhead, but an ascending, vertical slash ending in (maybe?) a descending stab (headstab, i don't know if that is actually possible).
No thrust, you can't effectively "thrust" in this stance.
Damage and stats:
I think the dagger should be around 10 to 15 centimeters long (blade part), look better than that butter knife we have in SP, and do around 15s and 18p damage with big modifiers for chest and head hits. Also, a backstab on an unsuspecting ennemy should instantly kill because you are much more prone to hit his heart than if he sees you and moves around. This could also be a percent of chances of doing an insta kill, instead of a sure thing?.
In speed, i think it should be as fast as an unarmed arm, because it's so light. This means faster than any other weapon. Sure, it's fast, but it also can't block effectively, so you need to kill fast or die.
Range is really low, i don't know the correspondence between centimeters and in-game range, but it wouldn't be much.
Weight, as i said, is close to nothing, 500 grams maybe?
Notes:
If you have a good suggestion to add, i'll put it in the first post as to make people not have to read all the topic to know what people think.
Blocking:
(Tostig). He seems to know something about daggers.A dagger wouldn't break on being blocked. Hell, Fiore dei Liberi covers how to block/parry/deflect a longsword strike using a rondel dagger.
Stance:
Player should hold the dagger not like a knife, but in an icepick position. This means, instead of pointy end facing ennemy when arm is down, it would face behind you. This means, you have to redo your swinging animations, which is a good thing because the current ones are not so good.
Tostig says daggers were used in underhand stabs. Sure. Except ingame we don't get to have a dagger stuck in our chest, nor do we get to hold the ennemy's arm to cut his wirst open.
Animations:
Left swing would actually be a stab, since the dagger is being held in that special way, "reversed", but with cutting edge of the blade facing ennemy, when you swing your arm from the left to the right, it would result in a stab.
Right swing would be a slash, a fast one, maybe an ascending slash, from the position where dagger is in idle position to over the ennemy's right shoulder, higher than their head. Or a more horizontal one, i don't know.
Overhead, shouldn't be an actual overhead, but an ascending, vertical slash ending in (maybe?) a descending stab (headstab, i don't know if that is actually possible).
No thrust, you can't effectively "thrust" in this stance.
Damage and stats:
I think the dagger should be around 10 to 15 centimeters long (blade part), look better than that butter knife we have in SP, and do around 15s and 18p damage with big modifiers for chest and head hits. Also, a backstab on an unsuspecting ennemy should instantly kill because you are much more prone to hit his heart than if he sees you and moves around. This could also be a percent of chances of doing an insta kill, instead of a sure thing?.
In speed, i think it should be as fast as an unarmed arm, because it's so light. This means faster than any other weapon. Sure, it's fast, but it also can't block effectively, so you need to kill fast or die.
Range is really low, i don't know the correspondence between centimeters and in-game range, but it wouldn't be much.
Weight, as i said, is close to nothing, 500 grams maybe?
Notes:
If you have a good suggestion to add, i'll put it in the first post as to make people not have to read all the topic to know what people think.