Atmostfear
Recruit
I have always wondered and have never had a clear answer to this.
If the answer is yes does this also include cattle.
If the answer is yes does this also include cattle.
That's stupid. Unless the farmers are a bunch of low-life non-intelligent persons who can't count...oh wait...Pode said:I *think* cows count more towards prosperity than money does, so buying cows from a village can make it poorer.
Fail.Mastermind said:That's stupid. Unless the farmers are a bunch of low-life non-intelligent persons who can't count...oh wait...Pode said:I *think* cows count more towards prosperity than money does, so buying cows from a village can make it poorer.
Berserker Pride said:With all the looting of villages that goes on the player would have to make defending any one village his full time job to have any hope of it's prosperity going up.
Oh and farmer parties returning from their trip to town increases prosperity as well.
CaseD said:I've always found the village and town prosperity to be a bit of a black spot in M&B, would be nice to finally get some good info on how it works and how to improve it. *Hint* *Hint* to any devs who decide to read this
CaseD said:I've always found the village and town prosperity to be a bit of a black spot in M&B, would be nice to finally get some good info on how it works and how to improve it. *Hint* *Hint* to any devs who decide to read this
Archonsod said:CaseD said:I've always found the village and town prosperity to be a bit of a black spot in M&B, would be nice to finally get some good info on how it works and how to improve it. *Hint* *Hint* to any devs who decide to read this
It's not that complex, but you don't get to see the numbers.
For villages:
Farmer parties leaving and returning to the village increase prosperity.
Economic quests (cattle, grain etc) increase prosperity once completed.
Buying stuff from the village as the player increases prosperity
Building certain buildings such as the windmill in your village increases it's prosperity.
Bandit attacks/infestations decrease prosperity.
Looting resets prosperity to 0
In addition there's a flux value. I'm not sure if it's random, or based on some factor like the prosperity of their town (i.e. if the town it's trading with is at high prosperity, the prosperity increases from farmer groups are higher).
For towns:
Caravans arriving increase prosperity
Farmers arriving increase prosperity
Economic quests for the town increase prosperity
Note in both cases, a farmer/caravan which leaves town and does not arrive at the destination reduces prosperity. So if you've got bandits camped on the doorstep prosperity will rapidly plummet every time a farmer party leaves and is attacked.
Range band seems to be higher for towns too, generally it takes a lot more caravans and farmers to increase a town's prosperity than it does for a village.