You know how when you go into scene-edit mode, and theres edit weather but it never saves? You can edit the weather with the module system. I found a code of yoshiboys on the forum, and modified it a little.
^ That goes in the module_mission_triggers.py, (For multiplayer, you can have multiples of this script. One in each gamemode to contain all scenes for that gamemode).
You do not need to PM me to use this if you dont want to (preferred though so i know somebody is using it), but credits pl0x.
Gl guys
Code:
(ti_before_mission_start, 5, 0, [],
[
(store_current_scene,":current_scene"),
(try_begin),
(eq,":current_scene","scn_your_scene"), #Replace "scn_your_scene" with the name of your scene in the module_scenes.
(assign,"$g_time_of_day",2), #The "Hour" of the scene (to make it dark or bright)
(set_rain, 1, 35), #The rain of the scene, the first digit, 1 = rain, 2 = snow. second digits are the amount of rain.
(set_fog_distance, 60, 0x999999), #Fog, first digits = the distance you can see before you see fog, then second part is the hexidecimal code of the color of the fog.
(else_try), #Else try so that any non-specified scene has no rain,fog,and is a normal time.
(scene_set_day_time,"$g_time_of_day"),
(set_rain, 0, 0),
(set_fog_distance, 0, 0x999999),
(try_end),
]),
^ That goes in the module_mission_triggers.py, (For multiplayer, you can have multiples of this script. One in each gamemode to contain all scenes for that gamemode).
You do not need to PM me to use this if you dont want to (preferred though so i know somebody is using it), but credits pl0x.
Gl guys