Author Topic: [S] Pre-Battle Orders & Deployment (v0.96.3 for Warband 1143+WSE)-patch for 115x  (Read 120091 times)

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Caba`drin

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Now With Pre-Battle Positioning - a real Deployment Phase
Download v0.96.3 BETA here


Installation Notes
0) Only applicable if you played a prior version of PBOD: If you are updating from a previous version of PBOD and it covers a Warband patch/version change (version 0.90 qualifies), first delete the PreBattle O&D folder within ...\Mount&Blade Warband\Modules\   Your savegame data, etc, will be untouched.
1) If you want PBOD merged with Diplomacy or PBOD for WFaS or the version that doesn't require the Warband Script Enhancer or another old version, see the second post; otherwise, go to step 2.
2) Download the .exe Installer
3) Run the Installer...which should identify your Warband installation from the registry, even if you have Steam.
3a) If using Warband v1.15x, you will also need to install the version 1.15x "compatibility patch"
4) Start Warband with the WSE Launcher by using the desktop shortcut the installer will create. Be sure "PreBattle OD" is the selected module.


A pre-battle feature & tactics mod. Source kit(s) linked at bottom of post.

As of v0.95+, PBOD now requires the Warband Script Enhancer ( v2.8.1 )*, included in the installer, so, for the player, this only means that you need to start Warband with the WSE Launcher, or through the desktop shortcut the installer will create.

'Patch' v0.96.3
  • Warband Script Enhancer updated to 2.6.2
  • New Orders: Volley by Rank and by Platoon (under F3 Fire orders)
    Allows archers/crossbowmen to vary their volleys either by ranks/rows (if in formation: ranks) or by 'platoon'/thirds (firing left, center and right in turn)
  • New Hot-keys: Call/Whistle for Horse doubles as 'Horse Rear'; Crouch doubles as 'Cheer' after the end of a battle
  • Using positioning flag to target divisions, particularly archers, should be more accurate; also holding "Action" (default F) at the start of using the positioning flag with prevent the flag from being used to target enemy divisions (it will only give the place order)
  • Bugfix: order menu glitches introduced in patch 2 corrected
  • Bugfix: archers out of ammo/dehorsed cavalry will reassign to alternative divisions appropriately if they were in formation before

'Patch' v0.96.2
  • New Orders: Add one rank & Remove one rank (under F2 Formation orders)
    Allows the Ranks (infantry and archers) and Shieldwall (infantry) formations have variable number of ranks (from 2-5)
  • Bugfix: pre-battle deployment bugs with companions and casualties corrected

'Patch' v0.96.1
  • Warband Script Enhancer updated to 2.6.1
  • Native order display now closes correctly after giving one of the new PBOD orders (yey, thanks WSE)
  • Some clarifications as to when features are active added to mouse-over tips in mod options
  • Fire arrows no longer available as merchandise or to be picked up from the ground after firing
  • Archers in formation will form centered around the position, not to its right
  • Bugfix: dialog with lords bugfix...bugfixed (fixed get_relevant_comment_for_log_entry script error)
  • Bugfix: Battle order panel/new order display conflicts (fixed update_order_flags_on_map and update_order_panel_statistics_and_map script errors)
  • Bugfix: divisions in formations who are following no longer ignore an order to hold position
  • Bugfix: divisions in formations' order flags don't "snap back" on the minimap if they are ordered to advance/fall back
  • Bugfix: using pre-battle orders and pre-battle deployment screens in siege defenses should work appropriately (fixed exiting to map with 'enemy retreated, but siege continues' message)

NEW Features v0.96
  • Custom Battles fully functional with PBOD features; Mod Options accessible from the Custom Battle designer screen and a quick tick-box to enable all major PBOD in-battle features
  • New Order: Deploy/Recover Pavise shields.
    Player can deploy/recover a pavise shield by pressing H (configurable in mod options)
  • New Order: Crouch.
    Player can crouch by pressing Caps Lock (configurable in mod options).
  • New Order: Ignite Fire Arrows.
    Player can ignite arrows by pressing H (configurable, with pavise key, in mod options)
  • New Orders all integrated into the Order Panel, under F7 Attack Orders and F8 Special Orders
  • AI Special Order options broken down by each individual order: new options to enable/disable AI to spear brace, skirmish, volley fire, and deploy pavise/crouch (fire arrows are a player team only test at the moment)
  • Bugfixes for timing in the pre-battle positioning/real deployment phase. A configurable time scale has been added in mod options if a player still runs into problems, but they shouldn't.
  • New 'info pages'/in-game documentation for Pre-Battle Planning and In-Battle Tactics. See Notes->Game Concepts
  • Added optional key-controlled rotation for the free mouse-operated DeathCam and new instruction messages when the DeathCam starts
  • A few Native bugfixes are now included--fixing some lords dialogs and a problem with the marshall system
  • Bugfixes for formations, particularly spawning on the player's location and some drifting of player division formations.
  • Bugfix for new division flags: they are reactivated
  • Some code reworking here and there and other minor bugfixes

See Readme & in-game preference tips for more information.

*For any worried about compatibility with non-WSE mods, the non-WSE version will continue to receive bugfixes to those core features as necessary (and as possible without WSE): non-WSE installer (with kit)--v0.92


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The goal here is to cater to those who want an added level of strategy in the planning of their battle engagements--or, more pointedly, to get beyond the repetitive keystrokes of giving the same orders at the start of each battle, and to allow the player to choose who will join them in battle, rather than the cryptic mix provided by the engine.

Pre-Battle Orders & Deployment adds to the pre-battle menu options that the player is presented with during any field encounter with an enemy party. At the most basic, with 1 point of Tactics skill in the party, there are two additional options: rather than just "Charge the Enemy" one can "Take the Field" and your party begins holding position, or "Lead your Troops" and your party begins following you. Add another point of Tactics skill to the party and another menu item appears: "Plan your battle with the enemy".

When planning your battle with the enemy, a presentation similar to the "heads-up" battle menu appears, allowing you to customize 4 orders to each of your divisions: an Initial Order (charge, hold, follow), two movement orders (Move Forward/Back 10 paces, Stand Closer, Spread Out, Mount and Dismount) and a weapon use order (chosen from the Native weapon use orders Fire At Will, Hold Fire, Any Weapon, Blunt Weapons). Movement orders can be repeated up to 4 times. Across the bottom are options to Reassess--return to the encounter menu; Scrap all--clear all orders; Prepare Orders--preview the order set up on the right panel; and Dispatch Orders--store the orders and return to the encounter menu.

With Tactics at level 2 or higher in the party, the player can choose to "Plan who will join you in battle". To allow for its function, the player must record their battle size in a "PBOD Mod Preferences" menu option which is added to the Camp->Take an Action menu. Here the player must enter the battle size as set it is set in options (since the commands do not allow access to options settings from within code). This simply records the Battle Size, but does not impact the settings of the game. It only needs to be done once (unless the player edits their battle size setting) and then this will be stored in the savegame.

The Plan Deployment presentation lists each troop type that is in the player's party in the order they are listed in the Party Window. For each troop type in the party a number box appears, allowing a selection from 0 to the number of non-wounded troops of that type. The player can set the exact number of each troop that he/she wishes to spawn at the start of the battle. Across the bottom of the deployment screen arey three options: Scrap All--clear all number boxes to 0; to Reassess--return to the encounter menu without setting the deployment; or to Ready Troops--save this deployment and return to the encounter menu. The selected troops will be the only troops to spawn with the player at the start of the battle, but the remainder will be available in reinforcement waves.



Screenshots & Videos

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Old Screenshots
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Version 0.8 Beta --
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.TXT compatibility with other mods
Within the spoiler are the only files modified. If the mod you want to combine with PBOD doesn't edit these files (more troop/items mods, graphics enhancements, etc) it should be compatible by just including these files from the PreBattle O&D folder with your other mod. For best results, use the source kits below.
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To include PBOD in another mod/your own mod:
You will find the Source Code, resources, and instruction readmes included in the installer.
They will be installed to Modules\PreBattle O&D\Source Kit\



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« Last Edit: August 14, 2012, 03:59:02 PM by Caba`drin »



Caba`drin

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Merged with Other Mods & Old Versions
« Reply #1 on: October 25, 2010, 04:14:52 AM »
Diplomacy + Pre-Battle Orders & Deployment
Versions 4.2 + 0.96.3 for Warband 1.143+WSE

Diplo + PBOD for use with Floris Basic
Versions 4.1 + 0.90 for Floris Basic 2.4 on Warband 1.143

Pre-Battle Orders & Deployment ported to With Fire and Sword
Version 0.92 for WFaS 1.143

actions.txt for use with Papa Lazarou's Combat Animation Enhancement
Version 0.91-current

OLD Versions
Archive available on the Mount&Blade Nexus.
MediaFire archive/mirror:
for Warband 1.143
for Warband 1.134
for Warband 1.132
for With Fire and Sword 1.143

M&B Repository mirror: http://www.mbrepository.com/file.php?id=2340
« Last Edit: August 13, 2012, 11:20:56 PM by Caba`drin »



Kazzan

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Re: [S] Pre-Battle Orders & Deployment (v0.75 for Warband 1.132)
« Reply #2 on: October 25, 2010, 05:51:30 AM »
Nice. Atleast the choosing what troops to have at the start of a battle feature. Really want that.
 
Quote
Men hate what they don't understand, and what they hate they will never understand

lucky lancer

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Re: [S] Pre-Battle Orders & Deployment (v0.75 for Warband 1.132)
« Reply #3 on: October 25, 2010, 08:13:40 AM »
Sounds impressive!
Finally the tactics skill makes some sense it seems.  :)

I think I have to try this out!

Renkoo

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Re: [S] Pre-Battle Orders & Deployment (v0.75 for Warband 1.132)
« Reply #4 on: October 25, 2010, 08:42:00 AM »
Wow, looks great,

And is there a option as well that you can set your reinforcements?

SendMeSmile

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Re: [S] Pre-Battle Orders & Deployment (v0.75 for Warband 1.132)
« Reply #5 on: October 25, 2010, 02:00:11 PM »
Great!

lucky lancer

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Re: [S] Pre-Battle Orders & Deployment (v0.75 for Warband 1.132)
« Reply #6 on: October 25, 2010, 07:29:03 PM »
This is a VERY cool addition in my eyes - and from now on an essential one for me!
I can only encourage everyone to give this mod a try!
Thank you very much for sharing, Caba`drin - your work is much appreciated!
I'm looking forward to the future of this project!

cheers!

Idibil

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Re: [S] Pre-Battle Orders & Deployment (v0.75 for Warband 1.132)
« Reply #7 on: October 25, 2010, 10:42:36 PM »
Wow, I want read is with time.

It look great, Caba`drin. Thanks to you for this kit

neil_v

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Re: [S] Pre-Battle Orders & Deployment (v0.75 for Warband 1.132)
« Reply #8 on: October 26, 2010, 02:35:52 AM »
Amazing!!!! thanks for the awesome mod!

Caba`drin

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Re: [S] Pre-Battle Orders & Deployment (v0.75 for Warband 1.132)
« Reply #9 on: October 26, 2010, 05:10:25 AM »
Thanks all for the positive feedback.

And is there a option as well that you can set your reinforcements?

Not yet, but I've been considering something along the lines of each +1 of tactics allows another round of reinforcements to be planned. Of course it would be adjusted correctly for field battles (2 reinforcement waves/side) and sieges (5 for attackers, 7 for defenders). However, I'm unsure if opening up all 7 for defenders would be making the process overly tedious on the player. Perhaps only making a maximum of 5 waves "plannable"?



Zaakjes

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Re: [S] Pre-Battle Orders & Deployment (v0.75 for Warband 1.132)
« Reply #10 on: October 26, 2010, 01:25:48 PM »
AAAAAAAAAAAAAAAAHHHHH

This is exacly what I needed!!!!  :D

Zimke Zlovoljni

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Re: [S] Pre-Battle Orders & Deployment (v0.75 for Warband 1.132)
« Reply #11 on: November 08, 2010, 11:01:03 PM »
Caba`drin,I just wanted to say, you're one talented dude! ;)

Lordique

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Re: [S] Pre-Battle Orders & Deployment (v0.75 for Warband 1.132)
« Reply #12 on: November 09, 2010, 12:59:24 AM »
Heheh...With Your work we berely must take an action by usselfs...in battle...we even berely have a time for something else  in game, just giving new orders:D

Good, good:) I hope many modders use Your work in their mods, with credits to You of-coz :)

Bless!

Sir_Souless

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Re: [S] Pre-Battle Orders & Deployment (v0.75 for Warband 1.132)
« Reply #13 on: November 09, 2010, 02:32:21 AM »
Pretty amazing.

Well done!

Tiberius

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Re: [S] Pre-Battle Orders & Deployment (v0.75 for Warband 1.132)
« Reply #14 on: November 09, 2010, 04:40:22 AM »
Awesome. One of the things I've always wanted to have on M&B.