Mod name : Scaedumar
Author : Abhuva
Version : 0.4 beta
FileSize : ~620 Mb unpacked, ~350 Mb download size
M&B version : Warband 1.134
Downloads:
Fix for the Tulga Tavern Crash
http://forums.taleworlds.com/index.php/topic,129716.msg3139490.html#msg3139490
Additional Modifications / Community Creations:
MrEx&Robis Add-on http://www.megaupload.com/?d=QKGH10TM
More Info about this : http://forums.taleworlds.com/index.php/topic,109601.msg4590314.html#msg4590314
http://forums.taleworlds.com/index.php/topic,109601.msg4599520.html#msg4599520
Cause of my limited time (and work on other projects) i decided to make the code OpenSource, so everone who wants to try his hands on this (or just want to see how i integrated/modified some of the kits) here you go:
The code is slightly commented, remember if you use certain code-pieces from here to give credit to the respective creators.
"Scaedumar" means something like shadow - tales. Its a made-up word based on old scandinavien language
The goal of this mod is to polish native game-play.
It provides graphical and game-play changes for both early game play and mid to end game play, combining a huge range of Open Source Kits from the Taleworlds Forum and refined / self-developed scripts.
You will have the freedom to choose from a wide range of tactical options for battles and strategic planning, managing your kingdom and interacting with NPCs.
Video: http://www.moddb.com/mods/scaedumar/videos
Screens:
A top-down view showing the figure 8 layout of the town
A shot above the roofs
Praven at night, showing new Normal-Maps on Buildings (best visible on the left tavern wall) and wielding torch with emitting light and fire-particles
A lovely autumn picture =) what you cant see is that these trees have fallen leafs, i love the atmosphere there
Close-Up from the farm
New Screenshots from the beta version
Vaegir Armour, better normal maps and ambient occlusion on models
Features:
You can also visit my site at :
http://www.moddb.com/mods/scaedumar
http://www.indiedb.com/mods/scaedumar
http://www.desura.com/mods/scaedumar
Thx all for the feedback and suggestions =)
Author : Abhuva
Version : 0.4 beta
FileSize : ~620 Mb unpacked, ~350 Mb download size
M&B version : Warband 1.134
Downloads:
M&B Repository - Shutdown
www.mbrepository.com
Scaedumar beta 0.4 file
This download contains a single exe installer (NSIS installer system) which will automaticly detect your M&B Warband folder and guide you through the process of installing the mod.
www.moddb.com
Fix for the Tulga Tavern Crash
http://forums.taleworlds.com/index.php/topic,129716.msg3139490.html#msg3139490
Additional Modifications / Community Creations:
MrEx&Robis Add-on http://www.megaupload.com/?d=QKGH10TM
1. Download the add-on.
2. Extract to your Scaedumar root folder.
Everything should work now, if not check number 3
3. Find your module.ini and add these three lines. If you don't, some armor will be invisible, so it'll be pretty easy to see if you mess this up.
load_mod_resource = pino_peasant_armors
load_mod_resource = pino_rough_armors
load_mod_resource = pino_banded_armors
Where you put them doesn't matter a ton, but I put them under the last block of resource files. In the future there could be more armor/weapon
packs added, so make sure you update your module.ini file if you add anything to the resource folder.
2. Extract to your Scaedumar root folder.
Everything should work now, if not check number 3
3. Find your module.ini and add these three lines. If you don't, some armor will be invisible, so it'll be pretty easy to see if you mess this up.
load_mod_resource = pino_peasant_armors
load_mod_resource = pino_rough_armors
load_mod_resource = pino_banded_armors
Where you put them doesn't matter a ton, but I put them under the last block of resource files. In the future there could be more armor/weapon
packs added, so make sure you update your module.ini file if you add anything to the resource folder.
More Info about this : http://forums.taleworlds.com/index.php/topic,109601.msg4590314.html#msg4590314
http://forums.taleworlds.com/index.php/topic,109601.msg4599520.html#msg4599520
Cause of my limited time (and work on other projects) i decided to make the code OpenSource, so everone who wants to try his hands on this (or just want to see how i integrated/modified some of the kits) here you go:
M&B Repository - Shutdown
www.mbrepository.com
"Scaedumar" means something like shadow - tales. Its a made-up word based on old scandinavien language
The goal of this mod is to polish native game-play.
It provides graphical and game-play changes for both early game play and mid to end game play, combining a huge range of Open Source Kits from the Taleworlds Forum and refined / self-developed scripts.
You will have the freedom to choose from a wide range of tactical options for battles and strategic planning, managing your kingdom and interacting with NPCs.
Video: http://www.moddb.com/mods/scaedumar/videos
Screens:
A top-down view showing the figure 8 layout of the town
A shot above the roofs
A lovely autumn picture =) what you cant see is that these trees have fallen leafs, i love the atmosphere there
Close-Up from the farm
New Screenshots from the beta version
Vaegir Armour, better normal maps and ambient occlusion on models
Features:
- simple install through NSIS installer system
- Polished Landscape with LODs
- Polished Buildings (new Normal-Maps, using Warband Shaders now, LODs and less demanding shader for lod3+4)
- New Horses, Armours (all from Kits from the forum)
- DiplomacyMod
- Prebattle Deployment & Order, Weapon Type Switch, Order Skirmish
- Camp Entrenchment
- Unique Battlescenes and Bridge-Battles
- Polished Reports (Companions Overview and JRiders Presentations)
- Viewable Troop Tree (under Reports)
- Fog of War (you can choose at the start of a new game if you want that feature or not)
- Deployable Pavise
- Borderless Player-UI
- Ambient SoundTrack
- Deco Stuff like Turning Windmills, Sailing Ships
- Reworked Weapon Proficiency Loss
- Reworked Wound Recovery System
- equipable, light-emitting, fire torch.
- Factionized Merchant Inventory
- Random Events (you can toggle that feature and also choose the style of presentation, either via message or dialog-box)
- Exhaustion System for Map-Speed (this will forces the player to camp/rest in town regularly)
- Unique Horses for each Faction (based on Heavenly Horses Mod)
- Camels, Horses react to Camels
- Sea Trade
- Sea Battles
- Foraging
• Diplomacy Mod … Wahiti
• Polished Buildings / Landscapes … Gutekfiutek, LODs by Abhuva
• Companions Overview … JedediahQ
• Camp Entrenchment … Tempered
• Ambient Sound Track … Adorno
• More Horses, More Warhorses … Wanderer949
• LongBardedHorses, Cataphract Horses … Wanderer949
• Normalize Weapon Proficiency … Garnier, Abhuva
• PreBattle Order, Deployment … Caba´Drin
• Order Skirmish, Weapon Type … Caba´Drin
• Turning Windmill, Sailing Ships … Abhuva
• Wound Recovery Scheme … Chel, Abhuva
• Fog of War … CdVader
• Spouse Talk … Ashmond
• Deployable Pavise … Cartread
• Narfs Armour Pack … Narf
• Borderless HP Bar, Critical Shield … Abhuva
• Unique Battle Scenes … Abhuva
• Bridge Battles … Arch3r, Abhuva
• Jriders Presentations … Jrider
• Viewable Troop Tree … Rubik
• Random Events … Lynx, Abhuva
• Face Textures … Aquil
• Exhaustion for MapTravelSpeed … Abhuva
• Sea Trade ... Duh
• Sea Battle ... Ruthven
Pictures for Loading Screens
• Salomon van Ruysdael, Riverview with a ferry, Minneapolis Institute of Arts, 1656
• Salomon van Ruysdael, Farmbuildings in a landscape, Fitzwilliam Museum, 1628
• Salomon van Ruysdael, Riverview , 1645, collection Kaufman
• Paulus Potter, Stable with figures, Philadelphia Museum of Art, 1647
Used during Development
• Quick Scene Chooser … JabdiMelborn
• QuickStart … Kovas
• OpenBRF … mtarini
• Warband Mod Installer … Janus
• Polished Buildings / Landscapes … Gutekfiutek, LODs by Abhuva
• Companions Overview … JedediahQ
• Camp Entrenchment … Tempered
• Ambient Sound Track … Adorno
• More Horses, More Warhorses … Wanderer949
• LongBardedHorses, Cataphract Horses … Wanderer949
• Normalize Weapon Proficiency … Garnier, Abhuva
• PreBattle Order, Deployment … Caba´Drin
• Order Skirmish, Weapon Type … Caba´Drin
• Turning Windmill, Sailing Ships … Abhuva
• Wound Recovery Scheme … Chel, Abhuva
• Fog of War … CdVader
• Spouse Talk … Ashmond
• Deployable Pavise … Cartread
• Narfs Armour Pack … Narf
• Borderless HP Bar, Critical Shield … Abhuva
• Unique Battle Scenes … Abhuva
• Bridge Battles … Arch3r, Abhuva
• Jriders Presentations … Jrider
• Viewable Troop Tree … Rubik
• Random Events … Lynx, Abhuva
• Face Textures … Aquil
• Exhaustion for MapTravelSpeed … Abhuva
• Sea Trade ... Duh
• Sea Battle ... Ruthven
Pictures for Loading Screens
• Salomon van Ruysdael, Riverview with a ferry, Minneapolis Institute of Arts, 1656
• Salomon van Ruysdael, Farmbuildings in a landscape, Fitzwilliam Museum, 1628
• Salomon van Ruysdael, Riverview , 1645, collection Kaufman
• Paulus Potter, Stable with figures, Philadelphia Museum of Art, 1647
Used during Development
• Quick Scene Chooser … JabdiMelborn
• QuickStart … Kovas
• OpenBRF … mtarini
• Warband Mod Installer … Janus
You can also visit my site at :
http://www.moddb.com/mods/scaedumar
http://www.indiedb.com/mods/scaedumar
http://www.desura.com/mods/scaedumar
Thx all for the feedback and suggestions =)
Last edited by a moderator: