deathknight1728
Recruit
I know by now everyone has probably heard or seen this one coming, but hear me out. Mount and Blade and Mount and Blade Warband Expansion are both great games which really put most other action rpgs to shame due to their realistics. You get hit in the head or attacked with the right amount of force and its over. But if taleworlds really wants to be realistic, then there is an avenue that is not been tried out at least.
Dual-wielding is a very tricky style of fighting of using two weapons that most cannot master due to not having enough physical agility. But when used in the right hands, it can be a very strong style and extremely defensive as well due to two weapon blocks.
Now how does this fit into realistics and history. It does. There were many rogues and mercenaries that used this style of fighting and im sure there were some in the armies that used it too. Hell even the famous Lancelot from the knights of the roundtable used it to deadly affect. That shows that this is a style of fighting and in a game like mount and blade, it should be done. The creators can do it, they just are still working on a way to implement it without it being too powerful.
I have a way of making it work. When wielding two weapons you would get a ratio that dont get in how damage is dealt. When you click to attack the damage done will be by both the weapons max damage divided by 2. So lets say you have a dagger-20, and a short sword-24. It would come out to be 22 damage max. First thing you will say is this sucks. Not quite. Since there are two weapons you use you get more speed factor. And by now everyone knows that speed is king in determining damage in mount and blade. You will also get the ability to block any attack that is facing you except of course ranged attacks like arrows and bolts. Does this make this style better than sword/shield, absolutely not. Sword and shield will still always be a fun and easily masterable style to use and can block arrows. This style will mostly just be for the advanced players who want to be unique and have fun in a way that wasnt used before.
I dont think this build would require a skill, just a mastery and a lot of agility points due to speed. If it did need a skill, i dont know what it would entail. I only hope they do it the right way and have to be when you click, both weapons attack, whichever hits deals the damage regardless of which one hits. If they do this that way it would give fans another way of playing the game. I dont know which side would use this, but that is open for discussion.
Does anyone have any suggestions or any ideas?
Dual-wielding is a very tricky style of fighting of using two weapons that most cannot master due to not having enough physical agility. But when used in the right hands, it can be a very strong style and extremely defensive as well due to two weapon blocks.
Now how does this fit into realistics and history. It does. There were many rogues and mercenaries that used this style of fighting and im sure there were some in the armies that used it too. Hell even the famous Lancelot from the knights of the roundtable used it to deadly affect. That shows that this is a style of fighting and in a game like mount and blade, it should be done. The creators can do it, they just are still working on a way to implement it without it being too powerful.
I have a way of making it work. When wielding two weapons you would get a ratio that dont get in how damage is dealt. When you click to attack the damage done will be by both the weapons max damage divided by 2. So lets say you have a dagger-20, and a short sword-24. It would come out to be 22 damage max. First thing you will say is this sucks. Not quite. Since there are two weapons you use you get more speed factor. And by now everyone knows that speed is king in determining damage in mount and blade. You will also get the ability to block any attack that is facing you except of course ranged attacks like arrows and bolts. Does this make this style better than sword/shield, absolutely not. Sword and shield will still always be a fun and easily masterable style to use and can block arrows. This style will mostly just be for the advanced players who want to be unique and have fun in a way that wasnt used before.
I dont think this build would require a skill, just a mastery and a lot of agility points due to speed. If it did need a skill, i dont know what it would entail. I only hope they do it the right way and have to be when you click, both weapons attack, whichever hits deals the damage regardless of which one hits. If they do this that way it would give fans another way of playing the game. I dont know which side would use this, but that is open for discussion.
Does anyone have any suggestions or any ideas?