CCDK said:Type II T. P. Porter Revolving Turret Rifle.
http://www.19thcenturyweapons.com/909/porter.html
That's very odd gun.
CCDK said:Type II T. P. Porter Revolving Turret Rifle.
http://www.19thcenturyweapons.com/909/porter.html
J32 said:CCDK said:Type II T. P. Porter Revolving Turret Rifle.
http://www.19thcenturyweapons.com/909/porter.html
That's very odd gun.
Percival Goodenough said:Also what about mounted vs unmounted? They will probably only get 12 AGL (4/4 in the 2 riding skills) unless theres a big benefit to more, specially the Party Skill guys , some of them like Doc Valentine and Lou Zhang I keep on foot as its a lot of points to invest when they start with few in riding skills.
* Mount your companions because they are cheaper than hired cavalry and do not die.HunterAlpha1 said:Percival Goodenough said:Also what about mounted vs unmounted? They will probably only get 12 AGL (4/4 in the 2 riding skills) unless theres a big benefit to more, specially the Party Skill guys , some of them like Doc Valentine and Lou Zhang I keep on foot as its a lot of points to invest when they start with few in riding skills.
you will want to mount all your companions, since this will give you a map speed boost. but on the companions with low riding skill, simply get them the cheapest horses you can find (but not lame horses), requiring the lowest riding skill.
mouthnhoof said:* Mount your companions because they are cheaper than hired cavalry and do not die.HunterAlpha1 said:Percival Goodenough said:Also what about mounted vs unmounted? They will probably only get 12 AGL (4/4 in the 2 riding skills) unless theres a big benefit to more, specially the Party Skill guys , some of them like Doc Valentine and Lou Zhang I keep on foot as its a lot of points to invest when they start with few in riding skills.
you will want to mount all your companions, since this will give you a map speed boost. but on the companions with low riding skill, simply get them the cheapest horses you can find (but not lame horses), requiring the lowest riding skill.
* Do not give mounted troops pistols - The AI is optimized for mounted archery which fires to the left and pistols shoot better to the right.
* Give mounted troops sabers or other long melee weapon (crowbar and gunstock clubs are very good if you do not want sabers), they are extremely effective against infantry and even other cavalry, often better than guns.
* I rarely give a companion a horse before he has at least 3 in mounted accuracy. Riding needs to be only a little over the horse requirement (2, see below) skill of 4 is plenty.
* Best horses for companions are heavy mustangs. Companions will not utilize maneuverability much anyway - what they need is a horse that will not die easily and be able to run through infantry.
* Agility for companions is for weaponmaster and mounted accuracy. The former needs to be high so their skills auto raise faster, not for point distribution in level-ups. Try to get to 5 in these. If you want them to use single-shot weapons, agility is supposed to make reload faster but I never really verified this. Easy to test.
mouthnhoof said:Coach gun is neither beef nor milk. Too short range and too little damage, both linked to too much spread of the shot imo. For short ranges better go with the sawed-off one.
It is the coolest looking of the shotties though.