Ah that makes sense, i was trying to get them to work in deathmatch. Might want to tone down the firerate of the Autogun and light lasgun, i went through an entire batch of 250 rounds in 2 reloads . And there appears to be a glitch where when you run out of ammo you can still keep on firing and not lose any rounds, it only stops when you stop firing and let the reload animation go through.AndreusAs said:It was mentioned, that scripts work ONLY in TDM and Battle. Conquest gonna be added in the next patch.
Volkonski said:No offence but i can't wait until someone makes a mini mod to change the Lasgun effect, just shooting what is effectively a blue bolt that sounds like a blaster doesn't quite fit the WH40K style.
Volkonski said:Looks like somebody just woke up from their evening nap and is a little cranky. What i said wasn't snarky and wasn't negative, i know AndreusAs has already said he wants to keep it in but the Dawn of war games has taught me that lasguns fire beams, not blaster bolts, but that's just a personal preference. There is very little to address in terms of feedback at the moment as the only major things that need fixing are already in the process of being fixed, apart from those and a few more maps this mod in my eyes is pretty much good to go.
Well i apologize for my comment then, i did not wish for it to be rude i just didn't want to have to go into a full length argument (which I've already partaken in) about why the lasgun effect should be beam and not bolt. I would understand it more if he wasn't using the standard issue M36 Kantrael (which as far as I can tell, only uses beam), but here he is so it just seems heavily out of place and kills a little of the mood (emphasis on little, not a lot).KickingJoub said:Volkonski said:Looks like somebody just woke up from their evening nap and is a little cranky. What i said wasn't snarky and wasn't negative, i know AndreusAs has already said he wants to keep it in but the Dawn of war games has taught me that lasguns fire beams, not blaster bolts, but that's just a personal preference. There is very little to address in terms of feedback at the moment as the only major things that need fixing are already in the process of being fixed, apart from those and a few more maps this mod in my eyes is pretty much good to go.
Ha, as if I nap at all. Can barely even sleep.... But after watching the Lego movie and getting inspired (I'm pathetic ) I came up with a "brilliant" solution. Since both types, bolt and beam, are described in the lore and books etc. and written off as "different patterns" by the unnamed-boogeyman-don't-cease-and-desist-this-mod-company different regiments could have different weapon effects. Or even give different weapon effects to different weapons inside a regiment. And I agree with just about everything else you said. It just smacked as a bit rude to wish for a sub-/minimod for a mod that's in pre-alpha
You could just simply lengthen the bolt, color it red and change the sound file to a lasgun blast. Just doing that would improve the mod tenfold IMO and you would be pleasing a lot of WH40K fans.AndreusAs said:I wish I could make them like beams But it seems pretty much imposible on Warband engine. At lest, I'm not that good at scripting to tell it for sure.