FrisianDude
Archduke
Landsknecht.
Rad said:Sorry, I can't agree with you both. I played native, Litus for long time, 15th century up to 39 level, tried various another mods but this mod is the hardest which I played. But its difficultness really don't entertain me but rather annoys me and what you consider as good ballance in it I on the contrary consider it as imbalance, so that I will go to play some another one.
I am able to understand shields weren't used frequently in renaissance period but when I am in full armor which protect me minimally, so in this case shield is another way how to protect better. You know in mod 15th century I used heavy bardiche usually because armor protected me quite well but in this mod using two handed weapon isn't a good idea too much just for unefficiency even of the best armors.
kuriherbaarius said:I just love historical epoch of "musket and pike". "The Eagle and the Radiant Cross" was my favorite MnB mod - in fact, the only one mod I played for a significant time. Warband was released, I waited for a good TEatRC-style mod - with firearms, pikes, etc - but to no avail. So I decided to make something like it myself.
This mod pictures Calradia 200-300 years later from Native. It's not very historically accurate about armors, weapons, troops, etc (Native isn't either), but I tried to keep style.
- all factions' troop trees are almost completely reworked
- some new items, including pikes and lots of various firearms: muskets, arquebuses, carbines, pistols
- pike, crossbow and musket are really evil weapons and can bring down full-armored knight in a single hit
- multiplayer with firearms and pikes
Some screenshots [...]
http://www.mbrepository.com/file.php?id=1938
Test version is done. Please feel free to give your feedback, ideas, suggestions, etc I don't have much free time and prefer playing to mod developing, so if you like this mod and want to take development for yourself, PM me for source
Credits:
"Mount and Blade: Ogniem i Mieczem" developers team
Narf for excellent plate armor pack
Dejawolf for medieval helmets pack
and, of course, TEatRC team.
Bayard-X said:@Gothic Knight:
Nah. M&B Fighting Dynamics don't really allow 17th century fencing. In the 17th century, you had really quick moves, also moves which consisted in parying an assault while already launching a counterassault. Check out all of those cool rapier-schools that came in to being recently. You can't emulate that with mouse and keyboard...
Lucan946 said:Bayard-X said:@Gothic Knight:
Nah. M&B Fighting Dynamics don't really allow 17th century fencing. In the 17th century, you had really quick moves, also moves which consisted in parying an assault while already launching a counterassault. Check out all of those cool rapier-schools that came in to being recently. You can't emulate that with mouse and keyboard...
Chamber blocking is pretty close to what you're describing. Besides, I'm sure things were not so neat on the battlefield. It could work.
dochtorgajo said:Rad said:Sorry, I can't agree with you both. I played native, Litus for long time, 15th century up to 39 level, tried various another mods but this mod is the hardest which I played. But its difficultness really don't entertain me but rather annoys me and what you consider as good ballance in it I on the contrary consider it as imbalance, so that I will go to play some another one.
I am able to understand shields weren't used frequently in renaissance period but when I am in full armor which protect me minimally, so in this case shield is another way how to protect better. You know in mod 15th century I used heavy bardiche usually because armor protected me quite well but in this mod using two handed weapon isn't a good idea too much just for unefficiency even of the best armors.
Its really great mod but i agree with this. You cant kill armoured horse or rider with pike thrust youll have to at least fix it into the ground. And its really far from reality of rennaisance warfare that armoured cavalry wanst able to fight effectively against pikemen. They werent defeated because pike thrust attack was 50 and could pierce two horses and riders in row but because they were outnumbered by 10:1 or so attacking against entrenched infantry or isolated and encircled. With all the guns pikes and halberds in combination it wouldnt be hard to deal with heavy cavalry even without pike or halberd having damage like it had nuclear missile at the top.