Amontadillo said:Lollyguy7 said:BTW, RANKS ARE REAL RANKS. NO INVENTED, ALL RANKS WERE REAL VIKING RANKS!!!
No.
Was that really necessary?
Amontadillo said:Lollyguy7 said:BTW, RANKS ARE REAL RANKS. NO INVENTED, ALL RANKS WERE REAL VIKING RANKS!!!
No.
Amaranth the Druid said:gentlemen we must make Viking Conquest clans faster to make sure this does not end up as NW **** linebattles.
please please please dont let it turn into line battles
BlazingPhoenix said:Lollyguy7 said:hrotha said:Those ranks seem to be pretty widespread in gaming sites and the like, and they all seem to be repeating and perpetuating the same mistakes made by someone down the line. Himthiki, for example, or rather himþiki, is a runic spelling of heimþegi.
But the ranks don't make any sense regardless.
I of course did not spent time looking up, what are you doing here anyways just come to annoy people? Yes i spent time looking up the ranks are real Bulgarian viking ranks idiot.
Lollyguy7 said:You all have no idea what the real viking ranks are... these are REAL Bulgarian Viking Ranks. You see, the greater BULGARIA not the greater whatever the ****... So we use real Bulgarian viking ranks. You may not know them but they are real.
I think the fact that people are here to help you here more then hinder you and you respond like this, lets avoid a argument. At the end of the day, im not going to impose that you spent time looking at the ranks or not, but the point is clear, putting mercenary above the elite bodyguard rank of houscarl and using half English and half Norse ranks doesn't make sense and what has been stated by many that the thought of new recruits liking the idea and the idea even existing of having a rank named "slave", is well, stupid.
Lollyguy7 said:Nobody is here to help me or support me. no one said good luck or anything like that. Everyone just wants to make u feel bad and try to make u think that this is not gonna work.
DrTaco said:The point of playing in a linebattle/shieldbattle (Or whatever term people use when you replace sharp shooty spears with pieces of wood) is to have fun, not do what works. If you put 100vs100 and said basically 'no rules', I would wager a larger majority would have not that much fun.
I should clarify "do what works" means what the accepted norm for competitive play is.
Dansk viking said:Check the Víkingr Shieldwall Events for example
The rules are simple enough, keep to the shieldwall, don't flank (individuals/groups can't break off from the shieldwall to go around the enemy formation until the end of the engagement), etc.
WinniedaPooh said:Dansk viking said:Check the Víkingr Shieldwall Events for example
The rules are simple enough, keep to the shieldwall, don't flank (individuals/groups can't break off from the shieldwall to go around the enemy formation until the end of the engagement), etc.
No offense but that the stuff that's I meant, boring rules.
Deary me, are you an anarchist? Believe me, that one simple rule - no flanking - makes the SBs tenfold as enjoyable for rest of the crowd. The battles last longer, skill and experience are of greater importance, you get a valid reason to kick degenerates, and perhaps most importantly: the battle looks a lot more the way it should - like an actual shield wall.WinniedaPooh said:Dansk viking said:Check the Víkingr Shieldwall Events for example
The rules are simple enough, keep to the shieldwall, don't flank (individuals/groups can't break off from the shieldwall to go around the enemy formation until the end of the engagement), etc.
No offense but that the stuff that's I meant, boring rules.
lolololo no uShemaforash said:Lol that genuinely looks like ass
Amontadillo said:I imagine it's fun in action else they wouldn't do it.
yes.Furrnox said:Was that really necessary?
The word skill in a 200player battle...Orchid said:Deary me, are you an anarchist? Believe me, that one simple rule - no flanking - makes the SBs tenfold as enjoyable for rest of the crowd. The battles last longer, skill and experience are of greater importance, you get a valid reason to kick degenerates, and perhaps most importantly: the battle looks a lot more the way it should - like an actual shield wall.WinniedaPooh said:Dansk viking said:Check the Víkingr Shieldwall Events for example
The rules are simple enough, keep to the shieldwall, don't flank (individuals/groups can't break off from the shieldwall to go around the enemy formation until the end of the engagement), etc.
No offense but that the stuff that's I meant, boring rules.
TurambarMakart said:Shieldwalls are cool ecc but having something a bit more 'fluid' and 'fast paced' would not be bad, and this rule of no flaking is pretty lame. ( but i guess in big events with 200 players, having some rules to control them is imperative). Said this i played with my old Einherjar pals some Vikingr events and i had fun, but i guess that a playstyle like that cannot be applied to an everyday public server where people just wants to kill and have fun without thinking too much about ranks and stuff like that.
About Vikingr community i can say i see no difference with the native one, same old geezers complaining about everything and *****ing at each others constantly...
Btw Trumwine is ready to comeback. be careful Leifr Eiríksson a free slave is a dangerous one
hrotha said:The no flanking rule is there to make something resembling shieldwall warfare possible within the limitations of the Warband engine. As a houserule, it only applies to shieldwall events, and there are other events where you can flank to your heart's content. I imagine it'll be similar with Viking Conquest.
Amaranth the Druid said:gentlemen we must make Viking Conquest clans faster to make sure this does not end up as NW **** linebattles.
please please please dont let it turn into line battles