BainIthron said:Ah, then we can go ahead and figure out the hard stats. In that case, AGI and STR are the only important Attributes for our purposes, since they don't level. So that'd be AGI and STR column, as well as a "HP" column, which will have an asterik explaining how it was calculated.
For the kings, I'll go ahead and put them into a "Nobility" section, where all the other nobles can be added (assuming the nobles have seperate statistics from each other) whenever you get the free time or will to post them.
In the future, we might also want to go ahead and look at the renown for the Nobility, and along with their CHA and leadership, we can determine how large of an army each lord and king can field (assuming, again, it isn't static). But that would be a bit further down the line :p. We'll call that stage 2, assuming either of us don't randomly lose interest or real life issues pop up.
Stage 3 would probably be mapping out equipment (or equipment chances, or equipment spending allotment, as I'm not sure hoe equipment is generated for troops) for everyone on a seperate sheet, which would be a much more time consuming task than the former.
Fun times.
Edit: It also occured to me that I have no idea how Hit Points are calculated. I understand that it has to do with STR and Ironflesh, and (maybe?) level... but beyond that, I cannot be sure, as I was just comparing my character, Bunduk, and Marnid, and there seems to be a complete difference. Any idea how that works? Something I'm missing? or is there a "base" HP stat?
Lord Doom said:As far as I can tell hero and troop hit points bear little resemblance to actual stats, I think it's purely a game-balancing mechanism.
Nervous Man 26 180 180 180 180 180 180 Ironflesh 9; Powerstrike 6; Powerthrow 6
Base HP = Troop HP - (STR + 2*Ironflesh). Level is irrelevant.Charles du Lac said:I may just have to run each troop through and get the HP from in game as I too am not sure how it is calculated. There is a starting amount, then each ST gives more, each level gives some, and ironflesh gives some, but I don't know that starting amount.
The sheet says they have 7 STR (like almost all troops, which is also rather ridiculous). Therefore it would be 48 - [(2*2)+7] = 37.F-Boisier said:One thing to do would be to rework Lancers, buff mid-tier units maybe by increasing Horse Archery. Lancers are the only main "shock troopers" and they loose duels against other top tier units and even low tier.. They have Power strike 2, Iron flesh 2 (48 HP only while Knights and segreants have ~60)).
Version of list: 1.125
Khergit Lancer: 48 HP, STR 9, Iron 2.
etc...
BainIthron said:Ah, thanks Dusk... However, unfortunately, that'd be incorrect.
When one goes to report these things, they have to actually go in-game and take up the variables.
While Lancers have a base STR of 7, they also level up (Randomly, I hear, but I cannot be so sure). So when leveled up, they CAN have a higher strength.
Jumping in game (I'm still on version 1.125 myself), I found that they have 48HP, but with Ironflesh 2 and STR 9. Of course, naturally, the Troops.txt reports them as STR 7.
If you, or anyone, could go in game, ask each troop what their skills are, and report their values (HP, STR, Ironflesh), along with the version of your game, that would be most helpful.
An example would be:
Version of list: 1.125
Khergit Lancer: 48 HP, STR 9, Iron 2.
etc...
Thus, we would get, assuming your original theory is correct... 48 - [(2*2)+9] = 35
Thanks again!