ragamer
Veteran
Another minor bug:
- Formation AI ignores party stack classification. It works on the default hardcoded flags of the troop. For fun you can check this by labelling an archer stack as cavalry or infantry (Not really usefull at effective gameplay). It has an impact on certain special cases, although:
* Companions: You can't have mounted archers (they go with cavalry wedges) or foot archers (they go with infantry instead).
* Mounted Archers: See above.
* Trolls: They go with infantry (I usually assing a "monster" stack for them alone) which triggers unnavoidable massive FF when the infantry ranks meet their opposition (Fun to watch... But expensive to pay ). Speaking of which, it may be a "double bug" because when out of "Formation AI" they largely ignore commands they just charge forward, which lore-wise, may make sense (So they should be ignored by Formation AI also if this behaviour is intended).
If you are in any of the above scenarions you have to forfeit "formation AI" completely.
- Formation AI ignores party stack classification. It works on the default hardcoded flags of the troop. For fun you can check this by labelling an archer stack as cavalry or infantry (Not really usefull at effective gameplay). It has an impact on certain special cases, although:
* Companions: You can't have mounted archers (they go with cavalry wedges) or foot archers (they go with infantry instead).
* Mounted Archers: See above.
* Trolls: They go with infantry (I usually assing a "monster" stack for them alone) which triggers unnavoidable massive FF when the infantry ranks meet their opposition (Fun to watch... But expensive to pay ). Speaking of which, it may be a "double bug" because when out of "Formation AI" they largely ignore commands they just charge forward, which lore-wise, may make sense (So they should be ignored by Formation AI also if this behaviour is intended).
If you are in any of the above scenarions you have to forfeit "formation AI" completely.