Sir_Don_Quixote
Banned
There isn't that many.
Sir_Don_Quixote said:There isn't that many.
Swyter said:Sir_Don_Quixote said:There isn't that many.
It isn't performance-related. Just apply the patch and read instead of writing.
Don't ask where you can find it, search for it. It's everywhere. Don't help him.
Sir_Don_Quixote said:Your a **** munching queer.
Swyter said:Sir_Don_Quixote said:Your a **** munching queer.
And you a lazy moron. Your mom would be proud. **** off.
Sir_Don_Quixote said:Edit: Seems your patch didnt work for ****.
Now I can't even load my save anymore before getting a item error and a ctd.
Sir_Don_Quixote said:Nothing wrong with my head, just my brain. But Something must be wrong with yours you narcissistic prick.
Anyways, I managed to figure out what I did wrong, my dumbass downloaded the origonal mount and blade patch. So I deleted those files, grabed the ones from the patch and now I'm back to square one. Still crashes.
Swyter said:Sir_Don_Quixote said:Nothing wrong with my head, just my brain. But Something must be wrong with yours you narcissistic prick.
Anyways, I managed to figure out what I did wrong, my dumbass downloaded the origonal mount and blade patch. So I deleted those files, grabed the ones from the patch and now I'm back to square one. Still crashes.
At least I'm having fun, you poor thing.
Sir_Don_Quixote said:found it
Swyter said:Sir_Don_Quixote said:found it
Alright, enough, if you want to send me pretty pics or love letters, do it by PM. Stop polluting the main threadwith your stupidity.
Sir_Don_Quixote said:Swyter said:Sir_Don_Quixote said:found it
Alright, enough, if you want to send me pretty pics or love letters, do it by PM. Stop polluting the main threadwith your stupidity.
Well, not to sound childish but... well. You started it by being ignorant and a smart ass.
Dismissed.
So you fixed AI lords not having large hosts or both armies spawning in the same exact spot?Swyter said:ThefightingLegion said:haahhahahahahahha then this,Swyter said:Only two issues left, see Trello.
Lol this forum is just too funny!Andöril said:New bug to report. When sieging "Rhun Main Camp" both armies spawn in the same exact spot, on top of some tent. This is bad for a whoooole lot of reasons!Mr.Milker said:That's not a bug caused by the port.
Will be funnier when you find out I've fixed it anyways.
That, and all the Osgiliath sieges, plus Minas Morgul.
I don't get paid enough for this. Meh.
Edit: For AI mesh fans, here are screenies:Code:https://trello.com/c/kwo5ts3e/51-add-entry-points-for-enemies-in-siege-for-the-rhun-north-main-camp-center
Andöril said:Is there any way to make NPC leaders initiate a siege? The far north has been completely conquered except for Mt Gundabad for some 100 turns now, but no one from Dale/Erebor/Mirkwood even tries to attack it despite Gundabad's mere 2000 rating. Mirkwood has 8000 and they still won't attack. None of the good factions in the north are vulnerable to siege at the moment, but they spend all of their time patrolling around their capitals with huge armies.
Also, what does the "war council" option with faction leaders do? I'm currently rank 9 with Mirkwood but I can't do it because it requires 50 (insane) influence, and I've only got 20 left. Doesn't help that all of the Mirkwood leaders are giving me impossible missions now, and they never fight anything so I have no way to gain influence. The relic sword is fantastic though!
Edit: I finally ground up enough influence to ask for a "war council", but whenever I do my guy just says "never mind, I trust your judgment" and closes the dialogue. What's supposed to happen?
ThefightingLegion said:So you fixed AI lords not having large hosts or both armies spawning in the same exact spot?Swyter said:Edit: For AI mesh fans, here are screenies:Andöril said:New bug to report. When sieging "Rhun Main Camp" both armies spawn in the same exact spot, on top of some tent. This is bad for a whoooole lot of reasons!Code:https://trello.com/c/kwo5ts3e/51-add-entry-points-for-enemies-in-siege-for-the-rhun-north-main-camp-center
Is there any way to make NPC leaders initiate a siege? The far north has been completely conquered except for Mt Gundabad for some 100 turns now, but no one from Dale/Erebor/Mirkwood even tries to attack it despite Gundabad's mere 2000 rating. Mirkwood has 8000 and they still won't attack. None of the good factions in the north are vulnerable to siege at the moment, but they spend all of their time patrolling around their capitals with huge armies.
ragamer said:Is there any way to make NPC leaders initiate a siege? The far north has been completely conquered except for Mt Gundabad for some 100 turns now, but no one from Dale/Erebor/Mirkwood even tries to attack it despite Gundabad's mere 2000 rating. Mirkwood has 8000 and they still won't attack. None of the good factions in the north are vulnerable to siege at the moment, but they spend all of their time patrolling around their capitals with huge armies.
This has to do with basic WB siege logic and the marshal concept (What follows are direct examples of my experience with the mod playing as Isengard, atm lothoriel has fallen and we are focusing on Rivendell, so I have seen plenty of "strange" things if you aren't used to the "quircks" of WB AI):
...
Sorry for the length of the explanation, but I hope it helps ppl with the strategic elements of WB and this mod.
Actually, we aren't using any WB code or mechanics in the TLD WB port. It's all a custom coded war system. It's true that the behaviour is very alike, but TLD is still a M&B 1.011 mod which happens to work in Warband.