FlyingSpaghetti
Regular
about the skeletons, it's just a suggestion but what about some garrison ?
I mean : you build some kind of building (a necropolis maybe ?) witch will make spawn a generic commander (a revenant king) with skeleton soldiers under his command. he should'nt be able to move, he would be just staying in the town/castle.
I don't know if any of those feature are possible but i think that it could be a nice alternative to the undead faction (because there would be easier to hold a kingdom of the death without having to sustain huge garrisons) and will not be conflicting with your will to " break through the most common concepts of necromancy " because players would be unable to recruits them.
and I've got a great way to "introduce" them in the background : only few things exist about the old Calradian Empire so we could easily imagine that they should have burried their dead in tumulus or necropolis with their possessions, weaponry and armor in the case of soldiers. They have rested in peace for centuries until the rise of the Bloodfoutain : the necromantics and evil powers unleashed by it should have affect the tomb, making their resident arise from the grave but unable to go far from the sustaining energy of their sepulchre.
PS : and in the case you really don't want skeletons, is it possible to see this feature with more "uncommon" undeads, like patchworks
I mean : you build some kind of building (a necropolis maybe ?) witch will make spawn a generic commander (a revenant king) with skeleton soldiers under his command. he should'nt be able to move, he would be just staying in the town/castle.
I don't know if any of those feature are possible but i think that it could be a nice alternative to the undead faction (because there would be easier to hold a kingdom of the death without having to sustain huge garrisons) and will not be conflicting with your will to " break through the most common concepts of necromancy " because players would be unable to recruits them.
and I've got a great way to "introduce" them in the background : only few things exist about the old Calradian Empire so we could easily imagine that they should have burried their dead in tumulus or necropolis with their possessions, weaponry and armor in the case of soldiers. They have rested in peace for centuries until the rise of the Bloodfoutain : the necromantics and evil powers unleashed by it should have affect the tomb, making their resident arise from the grave but unable to go far from the sustaining energy of their sepulchre.
PS : and in the case you really don't want skeletons, is it possible to see this feature with more "uncommon" undeads, like patchworks