snuggans
Veteran
1. Perpetual war was introduced in patch 1.6.3 if you fail to stop the conspiracy which is a very annoying repetitive quest, it forces a 3 vs 1 scenario and you are forbidden to make peace. it has stalled the late-game, there is no progress being made, just infinite battles typically with almost no rest in-between them, mostly between the player's army and dozens of armies from 3 factions-- which brings me to my next point:
2. Friendly AI does not help you very much, is clumsy with their movements when they do, and seems to be less aggressive than enemy AI. i'm the one that has to defend from enemy siege attempts, i'm the one that has to siege enemy lands. even when the enemy has a town with only 70 defenders nobody in my faction tries to take it, they just walk by. i just watched my faction make an army 1900 men strong, walk over to Marunath, siege it for a bit, pull away from the siege and then walk back to Amitatys, meanwhile the 3 enemy factions took Lageta, Ortysia and Sargot from us. the late-game has essentially become "3 factions vs my 1 army"
3. Friendly AI is filling dungeons to capacity with captured footmen rather than lords. so one of the ways i can fight back against this late-game zerg is to make sure that captured lords are in secure prisons so im able to catch my breath a little longer. but in a certain patch they capped the size of dungeons and the AI is instantly reaching this cap by filling it with regular troops instead of ransoming them off, so im being forced to travel back to my fiefs which are away from the frontlines so i can drop captured lords into my own prisons, however being away from the frontline means the enemy makes more gains.
4. the Food:Garrison dynamic is too punishing even when not being sieged. if i want to bolster a weak town's defenses i can't because then the garrison starts to lose 10 men or more each day, the only alternative is to babysit the town for a long time, but then you lose every other town that you're not babysitting, and the issue spreads exponentially. what's occurring in my game is that all the towns near the frontlines have almost no garrison and thus they switch hands very quickly, or they rebel
i understand that TaleWorlds wants to hinder the player snowballing but because of other factors that are not working smoothly the game has become more frustrating and less fun, just makes me want to restart campaign. my faction is the largest yet i feel completely alone holding back the tide, this is not the way.
2. Friendly AI does not help you very much, is clumsy with their movements when they do, and seems to be less aggressive than enemy AI. i'm the one that has to defend from enemy siege attempts, i'm the one that has to siege enemy lands. even when the enemy has a town with only 70 defenders nobody in my faction tries to take it, they just walk by. i just watched my faction make an army 1900 men strong, walk over to Marunath, siege it for a bit, pull away from the siege and then walk back to Amitatys, meanwhile the 3 enemy factions took Lageta, Ortysia and Sargot from us. the late-game has essentially become "3 factions vs my 1 army"
3. Friendly AI is filling dungeons to capacity with captured footmen rather than lords. so one of the ways i can fight back against this late-game zerg is to make sure that captured lords are in secure prisons so im able to catch my breath a little longer. but in a certain patch they capped the size of dungeons and the AI is instantly reaching this cap by filling it with regular troops instead of ransoming them off, so im being forced to travel back to my fiefs which are away from the frontlines so i can drop captured lords into my own prisons, however being away from the frontline means the enemy makes more gains.
4. the Food:Garrison dynamic is too punishing even when not being sieged. if i want to bolster a weak town's defenses i can't because then the garrison starts to lose 10 men or more each day, the only alternative is to babysit the town for a long time, but then you lose every other town that you're not babysitting, and the issue spreads exponentially. what's occurring in my game is that all the towns near the frontlines have almost no garrison and thus they switch hands very quickly, or they rebel
i understand that TaleWorlds wants to hinder the player snowballing but because of other factors that are not working smoothly the game has become more frustrating and less fun, just makes me want to restart campaign. my faction is the largest yet i feel completely alone holding back the tide, this is not the way.