Gerard Mulder
Veteran
The rest penalty does slow gamplay down a lot. Especiallyh chasing bnadits for days on end becomes an unviable option. Food dwindles faster money comes in more slowly. Enemy parties do not suffer these drawbacks. Also resting takes long to take effect as for each point of penalty lost because of rest your recent events goes down by the same number. It may be realistic but it is also a killjoy, I can see why people want this to be optional. By gaining some priests and Camp women morale might improve as it did in the previous version. The points of morale due to leadership are probaly factored in in the penalty for partysize, or so it seems.
All in all I like the new morale system, it reallyh gives a feel for armyh exhaustion and recoverey time. Some tips:
Win battles when your recent events are negative. (eg after resting or dropping off men)
Buy new foods when your recent events are positive. (eg after recruiting some men)
Always do things that push the recent events to Zero faster and your morale will be steadier.
It seems that the max army size is influenced by the companions you keep (about 1 extra guy per leadership on the companion.)
All in all I like the new morale system, it reallyh gives a feel for armyh exhaustion and recoverey time. Some tips:
Win battles when your recent events are negative. (eg after resting or dropping off men)
Buy new foods when your recent events are positive. (eg after recruiting some men)
Always do things that push the recent events to Zero faster and your morale will be steadier.
It seems that the max army size is influenced by the companions you keep (about 1 extra guy per leadership on the companion.)