1. No Trolling,Griefing,Cheating,Glitching,Exploiting at all under and circumstances. --This would be defined and more specific.
2. All Factions may attack Natives and Outlaws if they have a weapon on their person. (Pickaxes and woodcutting axes do not count as weapons.) --this would change
3. Natives and Outlaws may attack all factions if they have a weapon on their person. (Pickaxes and woodcutting axes do not count as weapons.) --this would change
4. Immigrants, Colonists and Soldiers require a valid reason to attack other Immigrants, Colonists and Soldiers.
5. If you are demanding gold or items from another player, you must give them a reasonable amount of time to respond.
6. If you are demanding gold or items from another player, you may not attack them if they do not have what you are demanding.
7. NLR - You may not use information that does not have to do with your current life against another player.
8. In war, you may not attack an unarmed person. --slight change, If they run back to the body, or in the enemy factions fort, they could be considered KOS.
9. You require a valid reason to hire an assassin against another player.
10. In a raid, you may not attack an unarmed person
11. No racism / respect others.<---NEW RULE, I personally think that there should be a rule in place.
**Wars need to be defined and players must be in the fort for a set ammount of time instead of everyone everywhere and constant chaos
**droping weapons, If a player is fighting and drop a weapon to avoid death, then it would be up to the defender / aggressor to decide if they are still a threat. On the other hand, if the player is not fighting, and drop a weapon to prove that they are not a threat then they should be treated as such.
---Greifing / Trolling---
greifing would be considered waiting at a highwaymen outpost and killing someone as soon as they join the faction and pick up a weapon / spawncamping. (as an example)
There is a poll weather to treat the native factions as soldier factions, therefore making natives have to war with another faction in order to kill them, I think this is a first step in the right direction. I also think that there should be more roleplay involved but we can't force people to roleplay. IE: highwaymen not being able to KOS anyone with a weapon. If highwaymen are not allowed to attack anyone with a weapon, I think the highwaymen would go back to robbing people of gold (what highwaymen do best) instead of just killing people outright. Ofcourse, if they refuse to pay up, they could then kill the person.
Numbers 2 & 3 would change to colonist rules, A valid RP reason to attack others. And must be at war. (you could roleplay, something along the lines of a soldier faction coming into a native settlement and occupying it, the natives could roleplay saying that the soldiers are taking land and henceforth declare war.
Another revision would be to do as the EU server has and make highwaymen KOS regardless of weapons. But this doesn't really solve anything, just more senseless killing.
Overall we have a good rule template, I believe we just need a few more revisions. Although this wont fix ALL the problems, But it could be a start.
Another Addition / change to the rules could be the Unarmed rule. with that, I would consider unarmed to have the weapons holstered. IE: not being able to kill people with a rifle on their back. But being able to kill them if they have it readied to shoot.
another change: Highwaymen would not be allowed to kill each other. Seeing as they do not have a faction leader to get rid of the trouble makers. This is just an idea, but it would prevent some greifing.
DEFINED WARZONES, enemy players in this warzone will be KOS
One big change we could do is make the whole commoner town a neutral zone (no killing unless an assassination contract). the zone would reach from bridge to bridge. This would allow the workers to venture out and gather then have a safehaven to return too. It could also be a huge roleplay advantage, you could have events where natives are allowed to raid the city and the commoners could ask the soldier factions to help defend, or even have the commoners band together and hold the wooden door and the bridge.
Also have a defined amount of gold that can be taxed / robbed from other players.
Bring back global chat, so faction leaders can **Send note / letter to other factions. Right now, nobody can communicate asside from whisper, if a faction leader gets close, they get killed on sight.
Please let me know what you think.