Harry_
Knight
Here's how i envision it:
import all your meshes and make collision meshes in the usual way.
make a selection of multiple brf "mesh" entries, right click or hit menu or whatever, and you have an option to batch process them.
It will take the mesh name, look for a bo_object in the collisions section of that brf, and output something like this:
("meshname",0,"meshname","bo_meshname", []),
And it could spit this out for every mesh you select from the list, into a small text window. Then you can just copy and paste the text to the end of your scene_props file. Or maybe you could find a way to append them to an existing .py file by browsing to find it, or something. That would probably be even faster.
It's just to speed up the process of exporting many scene props at once.
What do you think?
import all your meshes and make collision meshes in the usual way.
make a selection of multiple brf "mesh" entries, right click or hit menu or whatever, and you have an option to batch process them.
It will take the mesh name, look for a bo_object in the collisions section of that brf, and output something like this:
("meshname",0,"meshname","bo_meshname", []),
And it could spit this out for every mesh you select from the list, into a small text window. Then you can just copy and paste the text to the end of your scene_props file. Or maybe you could find a way to append them to an existing .py file by browsing to find it, or something. That would probably be even faster.
It's just to speed up the process of exporting many scene props at once.
What do you think?