Cetacean Carnage
To recap; the Liir for some reason have decided to eliminate me from the galaxy, however the Morrigi have formed an alliance. Having begun expansion into my neighbouring cluster, the Liir managed to eliminate the larger of my new colonies, leaving me with a tiny foothold into the cluster. After switching priorities to ballistic weapons my new Bludgeon class cruisers managed to expel the Liir from my former colony, allowing me to recolonise.
With the reconquest successful, I decide to go on an all out offensive. One of the benefits of my alliance with the Morrigi is we now share map data, and they have located the Liir stronghold in one of the clusters bordering my new frontier. Bursters are soon researched, followed by yet another ballistic weapon - the mass shotgun. This baby is ideal against the Liir destroyer swarms, firing a cone of smaller shots which although largely harmless against larger vessels will shred a tightly packed destroyer group. The Mk 2 Bludgeon features a forward firing shotgun and a burster on the engine section, alongside the existing stormers. I also start researching C&C control. Command ships are highly useful; not only does it permit you to set the order and formation your ships will deploy, but you can control your reserves and similar. As of AMoC, reinforcements will also arrive to the battle at the position of your command ship. One of the problems in my battle against the Liir thus far is the lack of command; not only does it hamper my fleet building efforts, but it also means I'm only capable of fielding two cruisers to twenty or more Liir vessels. Unfortunately, my colony is not yet secure
Oh dear. Evidently the Liir saw off a VN probe while they were in control of the planet. If I had science labs I would have had some warning, but as I've yet to research space construction this attack comes out of the blue. Luckily, I'm already constructing a fleet to take the fight to the Liir here, so I have some decent defenders.
I mentioned how nasty the VN beserker was before, but to illustrate:
This thing consists of several ships. It has a group of escort saucers which can cloak, the bottom and top sections divide into smaller craft and the mid section is a cruiser level ship in it's own right. The worst part about this is that several will gun for your ships while the rest head directly to the planet. My reliance on mass drivers actually comes in handy here; the escorts immediately cloak, however since my Mk 3 Bludgeons essentially fill space with a cloud of shrapnel I'm not dependent on visibility to hit them. Deep Scan equipped ships could negate the cloak, however the only DS capable ships I have are the support ships - my refineries to be precise.
We manage to take out the central section and destroy several of the smaller ships. A few of my cruisers are destroyed in the attempt, however this causes my support craft to join the battle and their DS sections reveal the cloaked escorts. We fail to annihilate the VN completely, however with no mid section the battle counts as a victory for me. I'm down to a few support ships and two heavily damaged Bludgeons, but against a Beserker at this point we done well.
Over the next few turns I prepare fleets to repulse the Liir from this sector of the galaxy. They've managed to persuade the independent Hiver colony to join them, and also taken over the human colony. The cheeky dolphins even colonise one of the planets I can't inhabit in my home cluster! I destroy the colony and as I mentioned earlier, the Liir's terraforming efforts have now brought the planet into my habitability range. Unfortunately I've already mined this system to zero and dumped the resources on our homeworld.
The problem with ballistics is they're not too great at crushing colonies. They smash infrastructure, however until you get to higher tier weapons they do little damage to the population. I commission a new ship type, the Gecko Mk 1, loaded out with missiles which are excellent for killing colonies, albeit at the risk of damaging their climate hazard rating. These ships make use of several new technologies I've acquired in the meantime. Research into the Zuul culture revealed by our allies unlocks the War mission section; modelled on the Zuul this is lighter armoured than most combat sections but sacrifices some of the smaller mounts for more medium weapon mounts. I redesign the Bludgeon class to make use of this, packing in more shotguns and bursters onto their hull. I also grab fusion torpedo's, slow moving energy missiles with some tracking capabilities which cause more damage the longer they are in flight. This unlocks the Barrage section, although I don't make use of it, while the discovery of heavy combat lasers gives me access to battle bridges (the HC lasers are cutting beams, not particularly useful against small, fast ships but highly useful against larger vessels and planets). I also manage to upgrade our missile payloads to antimatter based warheads, and also discover corrosive missiles; these babies create a cloud of acid when they detonate, which lasts a short while before dissipating and will damage any ships moving through it.
My attack against the Liir consists of three fleets deployed in a V formation with the Bludgeons in the van and a Gecko on the extreme of the tips. We rapidly push them out of the cluster, and since I've attached five coloniser ships to each fleet I can immediately take over the worlds we conquer, taking advantage of the Liir's infrastructure once we've eliminated it's previous owners. Unfortunately I haven't advanced our Hiver research far enough to support a Hiver population, and they flee their former colony once we take it from the Liir.
Things aren't going completely to plan though. The Morrigi cancel our alliance almost as soon as we attack the Liir. The Liir meanwhile are starting to move to cruiser fleets, and it's starting to adapt to my technology:
The blue field is a deflector shield, a unique style of shield which is projected in front of the craft and stops all ballistic weapons, including missiles and mass drivers, from hitting the ship. We manage to destroy the cruiser by the simple expedient of attacking from all sides, however thus far I've been dependent purely on ballistic weapons, so the encounter acts as a large wake up call. I need to diversify into energy weapons sooner rather than later.
Having pushed the Liir out of my neighbouring cluster I switch to consolidation. I need to give my new colonies time to develop to a point where they can defend themselves, and since I now have exclusive control over two clusters it seems like a good time to break out the trade ships. I now have a border with the Liir on one side and the Morrigi on the other, and I'll need to boost my income to be able to maintain both a defensive and offensive fleet. I'm not too sure which way to go with weapon research either; I could pursue the laser tree in the hope of getting phasers (deadly laser weapons), however I know I already have fusion projectors available (imagine the fusion cannon, except around ten of them firing at once). The question of whether to continue my war against the Liir or switch to my former Morrigi allies is also open. Hitting one will leave me somewhat vulnerable to the other, and both are likely to be preparing an assault against me (unless of course they have other problems - there's still the Humans, Hivers and Zuul out there somewhere).
To finish, a close up of a Morrigi ship which shows the decorated wing and tail feathers I mentioned earlier. They're definitely one of the more beautiful looking factions; they have a sleek profile and those turrets actually pop up when needed, ordinarily they're retracted into the hull.