Weapons. Now that I've been playing around with the mod a bit more, discovered some more of the stuff in towns, and took a peek through the itemkinds file, I think the weapon and armour balance needs to be addressed.
One handed swords that do 40-50 damage? Better yet; one handed swords that are smaller than the hand and a half variants, and manage to do more damage and be faster. The larger blades should be heavier; the difference in weight and leverage should make the hand and a half a) faster when being weilded in two hands, and b) should do considerably more damage. Two-handed axes are now doing less damage than single-handed swords. Hell, two-handed swords are doing less damage than single-handed swords... but only some. Other swords with the exact same weight and length are doing a fraction of the damage.
The weapon and armour balance seems somewhat off-kilter, and it kills any sense of consistency in weaponry. Two items made of similar materials of similar dimensions should have similar properties -- the varities of Balanced, Heavy, etc, aside. A difference of upwards of 22 damage among similar swords is excessive. Some spears are like it as well; similar dimensions, vastly different damage. Unless the spearhead itself is massive, the difference in damage shouldn't be that much greater than a sword's, nevermind measuring from spear to spear. A 3 inch wide stab wound is a 3 inch stab wound, regardless of the weapon that inflicts it.
Also, while I understand the desire to make javelins and other thrown weapons more dangerous, upping the damage to 40-50 plus the character tweaks on top of it... it seems a bit much. A character can begin with over 200 Throwing skill and 4-5 power throw. That's enough to make javelins much more dangerous all by themselves. Even a minor tweak to their damage levels would have sufficed, I think.