Kolba
Oh, ok.
SirAndre said:I found this website at twcenter.. hope it's help.. http://www.durolitum.co.uk/ and also this http://letavia.canalblog.com/
I've got a few points to make on the mod, as i've seen so far.
a mix of suggestions and bugs, since i thought it easier to condense it in one post and easier to have only one string of replies to keep track of
1) shields break too easily- i swear all the one's i've been using seem to be made out of cardboard.
2) the briton shields (roman style) look like they've been drawn in mspaint... you might want to get a decent texturer on the job.
also, the oval shields i've tried, all seem to be held in the wrong place for it to sit at the right height for protection when braced, although i realise the fact that the engine doesn't really support boss gripped shields, doesn't help matters, the shield straps can still be configured to hold the shield in a more realistic position i.e. lower (the current ones seem to hold them with the majority of the shield way overhead, and less protection lower down, so you not only can't see, but you get your legs shot.)
3) with the character creation page, where you select where your from, i'm quite confused by the names and descriptions of the regions, especially as none of them seem to correlate to anywhere on the world map, which also doesn't seem to correlate with anywhere in britain i know...
4) spears! of all era's of mod settings, i thought a dark ages mod would at least have spears that work well single handed with shields. i.e. the typical m&b problem being: the set range of the spear means on foot you rarely get any significant hits out of it, as it will usually bounce off at just too little range so it hasn't got up the speed. making spears in game rather ineffective.
i'd say the solution would be to have spears braceable on foot, i.e. while your holding the attack button and the spear is pulled back for attack, anything that runs on to it takes damage, based as usual on how fast they were running on to it. this rather than the usual method of having to time it just right. a hedge of spears is always a hedge of spears not just when your attacking them, it's what makes a shield wall of men with single handed spears so dangerous as even if they're not stabbing out with them, it's not something you just run into without getting squewered.
6) bugs: one of the lords was wandering round barechested... (i've seen in other mods this has been caused by bandits stealing his stuff, and him not being able to get it back/re-equip it... could be similar cause)
7) some of the 'gaelic'? words in the mod seem a little odd, to be precise the one that struck me was the lords' *firstname* 'map' *father's name*, instead of 'ap' which is the early welsh word that is used in the documents i know of. (though it isn't exactly my period.) i know thats not a huge change, but there were others, i just can't remember what they were
not meaning any disrespect, just out of my own curiousity where did you find your celtic/gaelic translations and various terms from? i'd be quite interested.
8 ) get rid of the archers from the arena fights, and make a few authentic wooden weapon equivalent models for the arena, so you don't get late medieval 2 handed swords in a celtic or saxon fight, even if it is the arena, it just bugs me.
Some are a bit stronger. Well, shields were made that way especially for one thing: they have to get broken by javelins, angons or franciscas. A shield with one or several javelins struck in it would be pretty hard to use, but you can still try to take the javelins out of the board. This would be impossible with an angon (germanic barbed javelin), and the ennemy would take the opportunity to walk on the angon's shaft to lower your shield. A francisca would litteraly explose the shield. This would of course be different with melee weapons. Im quite satisfied by the way it works so far.
You are a bit hard on that Even if those textures can be improved.
You are right about the shield grip however.
We may work out a map with all the needed regions in it. General region is indicated so far, and for the rest here some hints:
- Wessex: southernmost saxon kingdom
- Gwent: small kingdom in south-east Wales
- Ebrauc: briton kingdom around York, who have just fallen to the Angles (York is Caer Ebrauc on the map)
- Ui Neill: northern irish kingdom, holding Ulster and Meath
- Mumain: Munster in southern Ireland.
Ingame you have to rotate a bit the map, with Caer Ebrauc and Caer Leidis beeing at the bottom, that way you will see a map of Northern Britain stretching from the Humber to the Loch Ness.
I have no clue if all your selections can be done, yet they are interesting. I would really like to see more realistic spear fight aswell. This may be done partially by making short spears a bit more common ingame.
"Map" is actually more ancient than "ap". Both have the same meaning of course. Other variations are "mab" and "ab" which both survives in breton language. That's not gaelic, that's brittonic language (ancestor of Welsh, Cornish and Breton). Gaelic languages are another root of celtic languages, the Q-celtic ones with... mac, mhuic, or maqq (archaic one) for meaning "son of".
Lots of the name were found during research for Arthurian Total War (Rome Total War mod), especially by Ranika and Anthony which were our gaelic specialists. I did also had some of my inputs from more recent research.
excellentArena fights will be completly changed in next versions.
It would be interesting if you could have a quest like that to free a lord/king from a castle/town. Later on another guy makes a suggestion on how the quest would be like but i dont think it fits this time period. I'm thinking maybe something like your sent into the town disguised as a traveler or salesmen and sneak into the town prison or after making it into the town you attack the guard grab the key get into the dungeon talk to the lord. You give him a weapon and you and the lord fight your way out of the town. It should be a rare quest and after completion a lot of money rewarded. Oh and one more thing If it is by any chance put into the mod it would be best that the guards are made quite strong and you and the lord only have weak weapons like maybe a staff or wooden stick with throwing knives, to make it very difficult. Preferably 5-7 guards to get through.I had an idea that i would love to be in the next version. You know when an ally lord/king gets captured and is held as prisoner in a town you can go to the town talk to the prison guard pay him 100 denars to speak to the prisoner. I tried that in PoP but you can't really do anything. I was thinking if possible when you talk to him in the prison you can get a special quest to free him from captivity. Just a thought that might make it more interesting.