dragoness
Recruit
I just started play M&B Warband for like a week now, and I've got a few question regarding the gameplay.
If you don't like the answer to some question, you are always welcome to throw in your 2 cents.
1. Answered
"The Longer, The Better", in which situation would it be true? and in which situation would it be false?
1a. Is 80 for horse back too short?
A: For horse back, you need 80+.
1b, Is 140 for infantry too long? (other than anti-cavalry infantry)
A: For regular infantry, you need 140-, as 140+ are often too slow and don't do much damage up close.
2. Answered
I undestand Blunt and Pierece does extra to armor, by how much?
A: Something to do with armor_soak_factor and armor_reduction_factor, but seem like too much work for me to find out weapon superiority base on those.
"Shows for exemple that with 5 power strike, Great nords axe deals just as many damages against a 60+ armored target than a rhodok war hammer. Piercing damages are the most effective when a lot of base damage is inflicted, blunt is the more effective when small base damages are inflicted (one handed weapons), cut is always bad but compensate with higher base damage."
3. Answered
What exactly does Proficiencies increase? Attack spead? Damage? Better aiming reticle for archery?
A: All of the above.(Ppl don't seem to agree that actual base damage is increased)
4. Athletics vs Weight, how are they calculated in terms of you movement speed? (Athletics increase your movement speed, OR Athletics reduce negative effect of Weight have on movement speed)
5. Answered
"bonus against shield" and "can crush through blocks", what exactly do they mean? how are they applied? when do I need to crush blocks?
A: "Bonus against shield" = destory shield faster (how much faster? who cares)
A: "Can crush through blocks" = damage opponent even when he blocks with shield/weapon (by how much? is there like a factor?
6. Answered
Is it true that there is no AI tactic specially designed (ie. hit and run) for your own horse archer?
A: There is no command/AI for your horse archer.
7. Answered
Two Handed Polearm [Polearm (No Shield)] vs Two Handed Weapon?
A: T-H-P mostly have thrust, often longer than T-H-W, often slower than T-H-W.
8. Answered
Do companion know how to use Throwing Axe as a melee weapon?
A: Yes, but only after they have thrown all and only one remains.
9. Answered
If I give my companion 2 different weapon (for example, Siege Crossbow and Light Crossbow, or Great Lance and Throwing Axe), does the AI knows which situation to use which weapon? (like when on foot, use Siege Crossbow instead of Light Crossbow, or when in close combat, use Throwing Axe as melee weapon instead of the Great Lance)
A: Yes, but really quite random as the AI is very poor at weapon choice, it is adviced to only give one melee weapon.
10. Answered
I understand most ppl equip their companion for melee pit, I find it totally defeat the purpose of cavalry. If the answer to question 9 is "yes", then will this work for cavalry companion weapons? (Lance - for initial charge, Two Handed Polearm - for ride-by and mid to long range melee, Throwing Spear - for ranged and close combat, and a Shield)
A: No, AI won't know the difference of situation. I have seem the sadest sight - 2 AIs rushes toward each other, both equiped with throwing spear and lance, but instead of drawing out the spear, they stand next to each other in a alarmingly close distance, starts to wave their giant lance back and force (without actually hitting the opponent, in abilities and intention) in a really sexy tribal dance fashion. I believed this would have continued till the end of time if my archer hadn't deciding dancing with the enemy isn't as interesting to watch as Dancing with the Stars.
11. Answered
What is a reasonable level you will achieve in game?
A: 20-40.
12. Answered
Khergit Arrows vs Bodkin Arrows? (other than the ammo number difference)
A: No gameplay difference.
13. Answered
Best Weapon for infantry to fight off cavalry? (My experience tells me polearm, is this game different? Isn't polearm bad for melee pits(as a lot of cavalry use shield one hander)?)
A: Longest polearm, or if u want versatile - shield and one handed and clustering infantry. Also large damaging thrown weapon vs horse is a plus
14. I understand some Throwing weapon such as Throwing Axe is actually 2 item, one being throw-type, one being one-handed. My question is when you use it's melee form, do you gain Proficiencies in throwing or one-handed? How about Polearm [no shield], as it is being Polearm and Two-handed Weapon?
I want to express my gratitude for time and effort you took to answer the above question.
Your help is much appreciated.
If you don't like the answer to some question, you are always welcome to throw in your 2 cents.
1. Answered
"The Longer, The Better", in which situation would it be true? and in which situation would it be false?
1a. Is 80 for horse back too short?
A: For horse back, you need 80+.
1b, Is 140 for infantry too long? (other than anti-cavalry infantry)
A: For regular infantry, you need 140-, as 140+ are often too slow and don't do much damage up close.
2. Answered
I undestand Blunt and Pierece does extra to armor, by how much?
A: Something to do with armor_soak_factor and armor_reduction_factor, but seem like too much work for me to find out weapon superiority base on those.
"Shows for exemple that with 5 power strike, Great nords axe deals just as many damages against a 60+ armored target than a rhodok war hammer. Piercing damages are the most effective when a lot of base damage is inflicted, blunt is the more effective when small base damages are inflicted (one handed weapons), cut is always bad but compensate with higher base damage."
3. Answered
What exactly does Proficiencies increase? Attack spead? Damage? Better aiming reticle for archery?
A: All of the above.(Ppl don't seem to agree that actual base damage is increased)
4. Athletics vs Weight, how are they calculated in terms of you movement speed? (Athletics increase your movement speed, OR Athletics reduce negative effect of Weight have on movement speed)
5. Answered
"bonus against shield" and "can crush through blocks", what exactly do they mean? how are they applied? when do I need to crush blocks?
A: "Bonus against shield" = destory shield faster (how much faster? who cares)
A: "Can crush through blocks" = damage opponent even when he blocks with shield/weapon (by how much? is there like a factor?
6. Answered
Is it true that there is no AI tactic specially designed (ie. hit and run) for your own horse archer?
A: There is no command/AI for your horse archer.
7. Answered
Two Handed Polearm [Polearm (No Shield)] vs Two Handed Weapon?
A: T-H-P mostly have thrust, often longer than T-H-W, often slower than T-H-W.
8. Answered
Do companion know how to use Throwing Axe as a melee weapon?
A: Yes, but only after they have thrown all and only one remains.
9. Answered
If I give my companion 2 different weapon (for example, Siege Crossbow and Light Crossbow, or Great Lance and Throwing Axe), does the AI knows which situation to use which weapon? (like when on foot, use Siege Crossbow instead of Light Crossbow, or when in close combat, use Throwing Axe as melee weapon instead of the Great Lance)
A: Yes, but really quite random as the AI is very poor at weapon choice, it is adviced to only give one melee weapon.
10. Answered
I understand most ppl equip their companion for melee pit, I find it totally defeat the purpose of cavalry. If the answer to question 9 is "yes", then will this work for cavalry companion weapons? (Lance - for initial charge, Two Handed Polearm - for ride-by and mid to long range melee, Throwing Spear - for ranged and close combat, and a Shield)
A: No, AI won't know the difference of situation. I have seem the sadest sight - 2 AIs rushes toward each other, both equiped with throwing spear and lance, but instead of drawing out the spear, they stand next to each other in a alarmingly close distance, starts to wave their giant lance back and force (without actually hitting the opponent, in abilities and intention) in a really sexy tribal dance fashion. I believed this would have continued till the end of time if my archer hadn't deciding dancing with the enemy isn't as interesting to watch as Dancing with the Stars.
11. Answered
What is a reasonable level you will achieve in game?
A: 20-40.
12. Answered
Khergit Arrows vs Bodkin Arrows? (other than the ammo number difference)
A: No gameplay difference.
13. Answered
Best Weapon for infantry to fight off cavalry? (My experience tells me polearm, is this game different? Isn't polearm bad for melee pits(as a lot of cavalry use shield one hander)?)
A: Longest polearm, or if u want versatile - shield and one handed and clustering infantry. Also large damaging thrown weapon vs horse is a plus
14. I understand some Throwing weapon such as Throwing Axe is actually 2 item, one being throw-type, one being one-handed. My question is when you use it's melee form, do you gain Proficiencies in throwing or one-handed? How about Polearm [no shield], as it is being Polearm and Two-handed Weapon?
I want to express my gratitude for time and effort you took to answer the above question.
Your help is much appreciated.