I know this is a long shot but I thought this would be the best place to ask.
if there is an operation in game to move the terrain before plants are applied.
OR
I am using the world map mesh as a terrain border, it spawns into the scene and centres itself, the problem is however if you are on a on the world map the terrian still generates flat and therefore intersects with the terrain border. I know that the terrain generates over the top of the the information in the .sco file (edit a random map and make a hill, the hill is there always and trees generate on it) so I wanted to somehow see if its possible to use the information of the world maps terrain to generate a .sco height information so slopes and hills are reflected in scenes.