[S/WB]Empire III The Campaign old thread

Users who are viewing this thread

Status
Not open for further replies.
have you been able to re-produce

SCRIPT ERROR ON OPCODE -2147483088 Invalid Troop ID: -1984181840; Line no: 602
At Script [565] npc_decision_checklist_faction_ai_alt

anyone get this besides Pizzaraider?


are there any scene makers that are interested in joining the team?
 
I could try to learn it  :grin:

Never tried it though. I am also learning basic python currently, and I will look further into M&B modding when I am done with that. And if I like it, I´ll be glad to help!

I am building my first castle right now, and it looks awful so far :sad:
But I will get better. What scenes do you need? If you dont need castles I can try other stuff
 
Been busy with family stuff lately, so I haven't been able to check in for awhile.  After this weekend, things will slow down.  Hope to get the newest version unzipped so I can playtest further.
 
Ok so I have the module files set up and know how to include scenes in the module scripts scenes and strings.
Now I just need to know what scenes you want so I can start working!

Ok not 100% sure yet, but do only mp scenes and not the sp scenes need to be included in the strings and scripts?
And I saw in the scripts:
(call_script, "script_set_trade_route_between_centers", "p_town_13", "p_town_17")
Do the traderoutes have to be set by the modder or is the AI handling it of nothing is said?

Cant that be used so caravans dont try to reach overseas cities?
This is pretty much a random guess as I barely have any experience with the code, so feel free to correct me here  :grin:
 
new wse files to try for newer steam copies, just unzip where you have your wse files, let me know if they work, this .rar is for this mod after the normal WSE has been installed

https://mega.co.nz/#!x1Vj1BYB!llcCF71Bx1MZ89b0edeQa29bw7D2HWr1Efuzntcuzxs

here is the original post from Windyplains

Windyplains said:
Greetings,

If you are someone who has purchased Warband since July 2014 and are unable to run mods that require the Warband Script Enhancer (WSE) or use older versions of the game due to an "invalid steam key" issue then I would like to ask for your help in testing a new update out.

WSE's creator has been kind enough, along with the help of Taleworlds staff, to update WSE so that it can get around this issue.  What we lack is a new enough copy of the game in order to test if the changes are functional since we can't recreate the issue ourselves.  I'll be hosting an updated copy of WSE on the Nexus page today for folks to try out.  Please let me know if you're up for testing things out and how it works.

Edit: WSE v3.2.0 - You can find it under the "update files" section.

thanks for getting this done hopefully it works
 
Pizzaraider said:
Ok so I have the module files set up and know how to include scenes in the module scripts scenes and strings.
Now I just need to know what scenes you want so I can start working!
villages and towns I will send you a link for the brf files to use in a pm


Pizzaraider said:
Ok not 100% sure yet, but do only mp scenes and not the sp scenes need to be included in the strings and scripts?
off the top of my head I'm not sure check a tutorial


Pizzaraider said:
And I saw in the scripts:
(call_script, "script_set_trade_route_between_centers", "p_town_13", "p_town_17")
Do the traderoutes have to be set by the modder or is the AI handling it of nothing is said?
I think they have to be set, but I'm not positive

Pizzaraider said:
Cant that be used so caravans dont try to reach overseas cities?
This is pretty much a random guess as I barely have any experience with the code, so feel free to correct me here  :grin:

it is used plus you have to set sea trade routes
 
plan on adding building props from Shogun - Sengoku Jidai v0.70 by woyo-sensei
and Roman Era Buildings by Jaakko
got combat animations by Papa Lazarou put back in
 
Health is still really bad, and I can only apologize for my lack of activity, but with luck I'll be back soon guys :smile: Looking forward to replaying this.
 
Ok so here is the first roman scene:
http://www.mediafire.com/view/30ae79gh79ag0pe/mb_warband%202014-08-16%2002-03-00-627.jpg#
#2:

#3:
http://www.mediafire.com/view/cx0kq4nk5o99clc/mb_warband_2014-08-16_14-22-46-569.jpg
#4:
http://www.mediafire.com/view/pcat43sbbna7imk/mb_warband_2014-08-16_14-50-31-455.jpg

Lor, as I already have one Roman Battle Scene finished, I will use that for all 5 roman towns, ok?

And on the roman walls: I have looked it up, and they didnt seem to use those that are in the .brf files as fortifications.
Funny thing is, that while researching I found a example picture of the Hadrians Wall, built with the M&B editor :grin:
 
Pizzaraider said:
Ok so here is the first roman scene:
http://www.mediafire.com/view/30ae79gh79ag0pe/mb_warband%202014-08-16%2002-03-00-627.jpg#
#2:

#3:
http://www.mediafire.com/view/cx0kq4nk5o99clc/mb_warband_2014-08-16_14-22-46-569.jpg
#4:
http://www.mediafire.com/view/pcat43sbbna7imk/mb_warband_2014-08-16_14-50-31-455.jpg

Lor, as I already have one Roman Battle Scene finished, I will use that for all 5 roman towns, ok?

And on the roman walls: I have looked it up, and they didnt seem to use those that are in the .brf files as fortifications.
Funny thing is, that while researching I found a example picture of the Hadrians Wall, built with the M&B editor :grin:

very good

yes that is ok

I hope you are using 1.153 module system
 
A few battle screens from me play testing economy changes(making progress)

28r3amq.jpg
2il21i8.jpg
11kcpi9.jpg
 
I have to agree!
And did you get my messages?

Here is the siege view of the fifth roman town:
http://www.mediafire.com/view/uozdlf184dx55db/mb_warband%202014-08-16%2016-58-39-796.jpg

To the siege views: I have now slightly varied each siege for the roman towns, but didnt pay 100% attention to matching the original town.



Roman Village
http://www.mediafire.com/view/q5qs93u5ar9769v/mb_warband%202014-08-17%2012-37-41-931.jpg

I will make 3 types  of roman villages with 5 villages per type. The 3 base versions will vary a lot, but the 5 villages inside each version will only vary slightly, ok?


Edit: 5 Roman Towns and 15 roman villages finished
 
Pizzaraider said:
I have to agree!
And did you get my messages?

Here is the siege view of the fifth roman town:
http://www.mediafire.com/view/uozdlf184dx55db/mb_warband%202014-08-16%2016-58-39-796.jpg

To the siege views: I have now slightly varied each siege for the roman towns, but didnt pay 100% attention to matching the original town.



Roman Village
http://www.mediafire.com/view/q5qs93u5ar9769v/mb_warband%202014-08-17%2012-37-41-931.jpg

I will make 3 types  of roman villages with 5 villages per type. The 3 base versions will vary a lot, but the 5 villages inside each version will only vary slightly, ok?


Edit: 5 Roman Towns and 15 roman villages finished
yes and answered, you can do scenes with the new, but that's about it transfer what you have done to the old
yes that will work

check destination of all caravans you see do yours have more than 2 different destinations?
 
Lor Dric said:
check destination of all caravans you see do yours have more than 2 different destinations?

Im not sure if I really know what you mean, but Caravans on the Map are only described with one destination

And I cant seem to get the shogun scene props  to work. They show up, but are just all white. I have all the textures from the pack, and have scan_module_textures = 1 in the .ini. Any ideas?
 
Pizzaraider said:
Lor Dric said:
check destination of all caravans you see do yours have more than 2 different destinations?

Im not sure if I really know what you mean, but Caravans on the Map are only described with one destination

all mine are either going to sargoth or aguila
 
Lor Dric said:
Pizzaraider said:
Lor Dric said:
check destination of all caravans you see do yours have more than 2 different destinations?

Im not sure if I really know what you mean, but Caravans on the Map are only described with one destination

all mine are either going to sargoth or aguila

Nope, first two I checked were Shariz and Krom
 
Pizzaraider said:
I have to agree!
And did you get my messages?

Here is the siege view of the fifth roman town:
http://www.mediafire.com/view/uozdlf184dx55db/mb_warband%202014-08-16%2016-58-39-796.jpg

To the siege views: I have now slightly varied each siege for the roman towns, but didnt pay 100% attention to matching the original town.



Roman Village
http://www.mediafire.com/view/q5qs93u5ar9769v/mb_warband%202014-08-17%2012-37-41-931.jpg

I will make 3 types  of roman villages with 5 villages per type. The 3 base versions will vary a lot, but the 5 villages inside each version will only vary slightly, ok?


Edit: 5 Roman Towns and 15 roman villages finished

Messages? :O
 
Status
Not open for further replies.
Back
Top Bottom