What's wrong ?
horse is not running.
horse is not running.
Crossbow Joe said:I think you should also take trainer into account with the weapon proficiency loss. Because they would be training their weaponry skills during the day even if they are not fighting.
DanAngleland said:You can always go to a training field, although perhaps this should be possible through the camp menu (there would be lots of suitable places to train your men in real life, in fact pretty much anywhere in the countryside, rather than having to go to a specific training field on the world map). I do think the player should have to do a training session though, rather than getting automatic points, since it doesn't make sense for a marching or sleeping army to be able to train.
Good. Does it take into account pathfinding?Abhuva said:I improved the exhaustion system, it takes now the morale of your party into account when calculating the time you can travel without penality (every 10 points morale will give you 1 more hour).
Interesting. Here's a discussion/feedback on 'armour skill penalty' in Brytenwalda:Abhuva said:Also i am in the progress of preparing my armour/helmets list to include the penality for heavy armours script - this means if you wear heavy armour / helmet your stats for certain skills will decrease (agility, horse riding, archery).
(this should work for every kind of troops)
Abhuva said:What exactly is that error? Can you describe it a bit more in detail please?
Abhuva said:This is actually real strange, the bo_ thingy missing is a collision model from native mount and blade.
I am not sure about steam versions of the game, but it shouldnt happen. Does the install process of the map copied all items from native first and then continued to install all other data?
I am not sure atm in which exact brf file that collision model is stored, but the mod should have normally access to all native/common datas.
Does anything seems fishy when you installed the mod with the installer or all went smooth?