Hyomoto
Recruit
I would propose most people want to run simply to get to killing something quicker. From that frame of reference its entirely stupid. Should sprinting exist? Yes. I even think it should exist without drawback. M&B is a great game, but from the side of combat it is quite simple in execution. I speak not that it is without depth, or that it is not highly entertaining. Rather I simply wish to point out if you wish to improve a simple system, you should incorporate simple features. Running is simple, and needs no further modification. If you wish to add stamina you must add stamina to everything. If you want to take into account encumbrance for running, it must also affect all other actions.
So either you add running as is, or you rewrite the game. It is, unfortunately, as simple as that. As a case in point I make this final presentation, should running come into play with something as simple as a meter to affect how long you can run for; people will then want factors that affect that meter, actions affected by that meter. Hence, it is a highly risky and complex integration. As one of my gaming mentors once told me, "The more complicated you make something, the more purpose it must have." Or as we say in the Navy, "Keep it simple stupid."
If I wanted to make M&B complex, I'm certain I'd be able. I just don't know if that makes it better.
So either you add running as is, or you rewrite the game. It is, unfortunately, as simple as that. As a case in point I make this final presentation, should running come into play with something as simple as a meter to affect how long you can run for; people will then want factors that affect that meter, actions affected by that meter. Hence, it is a highly risky and complex integration. As one of my gaming mentors once told me, "The more complicated you make something, the more purpose it must have." Or as we say in the Navy, "Keep it simple stupid."
If I wanted to make M&B complex, I'm certain I'd be able. I just don't know if that makes it better.