AnddyiRaynor said:Nierra just for the record no one puts a knife blade/ chainsaw blade on a sniper rifle, because snipers aren't meant to be in close range of their targets.
If you want a repeating crossbow find vanhelsings crossbow, light weight and shoots multiple bolts, plus easy to reload. I actually have it in my game , though it still does like 30 dmg, while my bow is one shoting.
noosers said:That´s exactly my point. Power Draw. That´s the moron factor here.
If I am strong enough to draw a powerful bow why invent a silly factor as a damage bonus on powerdraw? It takes far more strenght to cock a crossbow (thus the mechanical devices, represented through the slower reload speed) than it takes to draw a bow. Exhaustion isn´t an option either. You can shot 2000 arrows straight in a row without wear and tear on muscle and you still get the damage bonus and pinpoint accuracy, wheras you´re not getting anything, not even a pavise for your crossbow and miserable damage, unless that was dealt with recently. Haven´t played native WB nor MnB in ages, so I don´t know.
If anything at all, PD should have had affected accuracy and weapon speed. But definetly not damage. However, since TW spoiled the whole community by having 99 accuracy on all bows ever since MnB .001 it´s almost impossible to change by now. Shooting and hitting with a crossbow takes far less time and practise to achieve than you´d need to spend with a bow which is the reason why crossbows where that popular. Powerdraw should have reflected that and nothing else.
At least at MnB rates of fire and accuracy.
But it still leaves you with a grave balancing issue. That issue is dealt for the lower bows via accuracy and nothing for the more demanding and expansive ones. Since the player will automatically aggreviate towards them, he´ll end up dealing insane amounts of damage but at least the effort is worth it.
And even if it is totally overpowered for the player, it works pretty well for the AI. And that´s important too.
Given the player can start with PD5 or 6, it isn´t such an investment. As lothario mentioned, you can steal Lethaldirans Noldor Bow and use it at level three of four, if you started with with the maximum strength approach. Now how much investment is that? How powerful is a melee fighter, a crossbow user or a cavalry player on his horse by then using the maximum strength approach?
Hjolnai said:I would make runed crossbows like this:
Ruby: Speed 30-35, accuracy 82-85, damage 180 (enough that it doesn't matter, everything dies - note that Ruby Rune Bow reaches 140 with Noldor Arrows, 10 PD and not counting scaling for 300 skill or whatever). Requires 24 strength.
Emerald: Speed ~40, accuracy ~90, damage 120 (about the same as Emerald Bow with 10 PD). Requires 20 strength.
Sapphire: Speed 50, accuracy 95, damage 100. Requires 18 strength.
Then they could be scaled up from there to find an appropriate balance, probably by lifting the speed anywhere up to half their respective bow equivalents and maybe lifting accuracy. Setting them to pierce shields may also help, though I believe steel bolts already have that.
NoAnddyiRaynor said:Hjolnai said:I would make runed crossbows like this:
Ruby: Speed 30-35, accuracy 82-85, damage 180 (enough that it doesn't matter, everything dies - note that Ruby Rune Bow reaches 140 with Noldor Arrows, 10 PD and not counting scaling for 300 skill or whatever). Requires 24 strength.
Emerald: Speed ~40, accuracy ~90, damage 120 (about the same as Emerald Bow with 10 PD). Requires 20 strength.
Sapphire: Speed 50, accuracy 95, damage 100. Requires 18 strength.
Then they could be scaled up from there to find an appropriate balance, probably by lifting the speed anywhere up to half their respective bow equivalents and maybe lifting accuracy. Setting them to pierce shields may also help, though I believe steel bolts already have that.
I believe that Ruby = dmg Emerald = accuracy and sapphire = speed so sapphire in your totally unbalanced crossbow ideas shouldn't have more accuracy than an Emerald crossbow. Just balance the crossbows similar to the difference between a longbow and the rune bows that already exist in the game.