Gilcimarrb said:
01 - I thought of two methods: first, the system does this automatically, randomly choosing the classes; or second, create a menu of options for the player to set all updates for a class only, in cases where there is more than one update option.
But of course, this is just a suggestion, which would make the game faster and less tiring.
02 - Thanks for the reply. Well, that could reward gamers who play at the most difficult level. If there were such a possibility, it would be interesting to balance the more difficult levels with higher experiences.
1. Hm... like I always thought this wasnt an issue, like you take at most 20 seconds to upgrade 150 upgradeable (meaning they can be upgraded AND that they got the exp to do it) troops, divided into 20 different types of troops... and this only happens late game, as early your party is smaller and on battles, often you get exp from battles just to upgrade a few of those troops.
Making random upgrades because you cant waste 20 seconds of your precious time... idk, not something I gotta agree with. If you want your troops to be randomly upgraded, then place them on a garrison where the steward has high training. I think the coding in this is harder and may cause some extra bugs (like the few that were reported on the advanced management that was added on 3.9) for the little gain it can be obtained...
Like I repeat, I liked the warband system, the . But then in 3.9, Leonion management system was also added, which for most, i felt good about. But this is bit pointless imo, but I can't stand against adding it as an option, but this time, its not something i can support.
If this "stresses" you out this much, then try to have less variety of upgradeable troops.
2. The reward is the challenge. If you get more exp just for raising difficulty... then it is easier to level up and thus end up the game faster? I dont see the logic on "harder difficulty results on more free level ups". If you think "challenge is not a reward", then you're wrong to think that there should be a reward for taking "hard" difficulty and a handicap if you take "easy", when it should be the other way round.