What values in the flora_kinds determine the number of trees in generated battle maps? I tried changing a few numbers to test but most of them seem to point to meshes.
What values in the flora_kinds determine the number of trees in generated battle maps? I tried changing a few numbers to test but most of them seem to point to meshes.
All the flags for flora get combined into one long number string in flora_kinds.txt. But if you have the module system you can use xenoargh's Flora Kinds Source (search for it in OSP Resources board.) In there entries look like this:
You know this children game at which you have two different pictures and you have to spot the 10 differences. Here it are only 13 differences between those two blocks of module.ini options
No. Load_mod_resource looks in the resources folder of your mod whereas load_resource looks for brf files with the same name in Warbands CommonRes folder. You are merely loading the same named brfs with different assets from different locations.
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