Yeah, that pretty much covers it. I was wondering if it was safe to leave some skeletal references unused (to improve animation for a completely different mesh attached to the 2 currently possible skeletons), which doesn't pose a problem from what you're saying.
I have no experience with skeletal animation (and little enough with modelling for that matter), so this is all new to me. Just trying to get a feel for what is and isn't possible.
I have no experience with skeletal animation (and little enough with modelling for that matter), so this is all new to me. Just trying to get a feel for what is and isn't possible.