Mr.Nock
That's strange, I've never had to actually fight the villagers. Even if I only had three men, nothing would happen, I would simply continue to collect taxes.
What? That happens to me at least 2 out of 3 times when I collect taxes, even if I have 100+ men... but it was the first one I had in a town I think... and we now know that it wont work for Venezia/Venice... at least on some occasions, maybe not always...Mr.Nock said:That's strange, I've never had to actually fight the villagers. Even if I only had three men, nothing would happen, I would simply continue to collect taxes.
crodio said:French bayonettes seem to be dealing blunt damage now. Am i the only one experiencing this?
Bluehawk said:You'd think the bayonets should be using pierce instead of cut. Are you sure you're not standing too close to the person you're trying to stab? Most weapons in Warband fail if you don't have the space to "accelerate" your attack before hitting and you get a thud. You have to account for the animation and place your enemy at the furthest extent of the lunge - it took me a little to get used to it.
From http://forums.taleworlds.com/index.php/topic,328929.0.html (can't quote the full message since it has links to other sites and my account is new1) open your menus.txt
2) look for the displayed message (like Kingdom Fails to...) and add a "_" between words like this: Kingdom_Fails_to_Respond
example:
Citer
menu_notification_casus_belli_expired 0 Kingdom_Fails_to_Respond^^The_{s1}_has_not_responded_to_the_{s2}'s_provocations,_and_{s3}_suffers_a_loss_of_face_among_{reg4?her:his}_more_bellicose_subjects...^ none 10 2335 2 1 144115188075856876 2335 2 2 144115188075856877 522 3 1224979098644774912 144115188075856876 11 2322 2 3 1224979098644774912 1 3 936748722493063800 1224979098644774912 4 2124 1 100 729 2 0 65 730 2 0 30 731 2 0 170 2032 3 1729382256910270503 144115188075856876 0 1
3) Include a auto-close command to the menu. After the word "none" you will increase the number plus 1. Above we have a 10, so becomes a 11
4) In the end of the line you have a "0 1". Change that to "0 2040 0 1". This is the auto close command.
Like this:
Citer
menu_notification_casus_belli_expired 0 Kingdom_Fails_to_Respond^^The_{s1}_has_not_responded_to_the_{s2}'s_provocations,_and_{s3}_suffers_a_loss_of_face_among_{reg4?her:his}_more_bellicose_subjects...^ none 11 2335 2 1 144115188075856876 2335 2 2 144115188075856877 522 3 1224979098644774912 144115188075856876 11 2322 2 3 1224979098644774912 1 3 936748722493063800 1224979098644774912 4 2124 1 100 729 2 0 65 730 2 0 30 731 2 0 170 2032 3 1729382256910270503 144115188075856876 0 2040 0 1
OttoFIN said:I've sneaked in Inveraray to free an officer. I found the constable who guards the jails and killed him to get the keys, but I can't find the door to the jail anywhere, help?
GrayDog58 said:Well a farmer needed help with some bandits...
Well thenThe Mighty McLovin said:GrayDog58 said:Well a farmer needed help with some bandits...
Have you went over the level of 64? For some reason things get messed up (like mass amounts of bandits) once you progress over the rank of 64 using cheat.
I have the same problemusnavy30 said:Playing the Alpha 1.3 version finally from the Steam Workshop. Muskets seem to do blunt damage now on the thrust attack. Shouldn't a musket do pierce damage instead on thrust attack?
EDIT: I just looted a Hunting Musquet (with no bayonet) and it has the same stats, with blunt damage.
Other muskets found like the Guard Pattern musket do 40 cutting on thrust attack.