I didn't took screenshots as there wasn't anything new to show (other then Fn Fal)
There are few odd things somehow got throught as expected that won't be ever seen again;
New merchants get their new stock every day, however their old stock don't get replaced
Enforcing Acc. on weapons seemed to be good idea till I noticed that limits the acc. no matter what firearms skill is, next time 99 acc. is for all rifles with scope, 90 for the rest of rifles, something just below 90 for pistols/smgs. And universally silencers will modifiy weapon for -5 damage +3 acc. and laser sights +5 acc. Also -5 acc penalty for brusting and -7 for long brusting weapons (since they almost do 2,5 or 4.5 damage)
Single Clip Prices will lower on special munition, however prices will increase even more on the rest (especially on 5 clips). Unless there will be a feasible way to add limited munitions, at the moment all I can think of is copycating Winter's script for it but attempting to write a script for 70+ weapons is quite out of possiblity. But what do you know maybe 0,800 will have it built-in.
I uploaded a wrong build with default scripts so prices of trade goods go back to normal once the game starts... however since there aren't any wholesalers I don't think that's a great deal... I know every single of you had to cheat to buy weapons...
An undocumented M&B limitation if you have a skill at 10 and get a perk that increases that skill game will crash (so no 11 Iron Flesh). Even if there is a work around it is not used in "Hail November"
Also you probably haven't noticed starting as a zombie crashes the game and zombie classes have missing textures, that is my bad again since there isn't really a zombie faction (but there will be mutants)
Again another release disaster, there are sound files from www.newgrounds.com 's Audio portal they are royalty free. The two songs can be listened by talking to the waitress in the happyboar, however there is a third song by Rocker206 named Rain Of Agony (which is rainagony.ogg in sounds folder) which was to be played by an iNuke (which shouldn't have been in that release). Funny thing is both iNuke and Rain Of Agony is present. iNuke has low odds being sold by a pistol merchant.
This really isn't a oddity, but laziness, all new Npcs are clones. And the newly added skins are placed after their normal version, so most of the faces have been shifted.
No new troops... kill me. And horses that fit to ride for war will be extra rare but pack mules will be abudant. Also most weapons won't be usable on horseback.