SP Native Other Mount&Shotgun Bible; "The End Of Days had came long ago for this"

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KON_Air

Master Knight
This mod is dead.

This mod only works with 0.751.

Follow this link to a new awesomeness.
http://forums.taleworlds.com/index.php/topic,19998.0.html



Due to some of the violent content parental disrection is advised.

WAITING NOVEMBER!
Download Link; https://www.mbrepository.com/file.php?cid=7&id=335
Don't forget to delete Mount&Shotgun folder if you have one already. Mount&Shotgun folder goes in to /mount&blade/modules folder,

Bugzillas
AARGH, go to Modules\Mount&Shotgun\Textures, copy/paste any dds file rename to Ms_interriorstuff.dds...
M4a1_sco rgl error... open up msweapons.brf with brf edit... rename m4a1_scp to m4a1_sco... super typo by me... sigh... Commando's have that item and rifle merchants sell them too.. avoid upgrading Merchaneries to Commandos and using them if you can't fix that.

Mount&Shotgun "Waiting November" is now avaible, this is a pre-alpha post-prototype release since Greek Alphabet doesn't support such specific letters. This will go as... well... as "Waiting November"...

Oddities from Hail November are killed (expect the iNuke), Horses are kind of back, Wholesalers exist but don't function yet.
New Oddities; pistol and rifle merchants don't refresh. And under no condition don't raise a skill above 10 by taking a perk!. This will crash the game.

Now Outlaws and Neutral Merchaneries (Troos recruited from zendar) troop trees has been updated, see the bottom of this post. Also there is a super merc; Solider Of Fortune, he is lvl 60 and costs around 15K a week... Currently he has 870 and Mp7 with expanded clip, just because I currently lack proper items for them (he will have Scorpion smg or Ak104 and chainsword for melee)

G3a3, M16 and M4 and variations added, Ear rings for females (also new hair colours are fixed), few stability killing bugs squashed.

Sounds, lot's of new sounds.

Two new terrain props (test).

Note; Weapon meshes are not free for use anymore. for calender and date display check script exchange topic in TL Forums. However under no condition you are allowed to use Perk system as it is (no copy pasting or building another mod around it). However you are allowed to expand M&S if you keep the name of the mod and credit me.



Refer to the manual.txt in mod folder, as it is almost identical to bible.

Trade Prices have been altered to be more rewarding
Exports Imports Has Wholesaler
1 Sargoth Linen,70 Iron,350 No
2 Tihr S.Fish,30 Wool,450 Yes, TradeGuild
3 Veluca Wine,40 D.Meat,300 No
4 Suno Oil,45 Furs,400 No
5 Jelkala Velvet,100 Pottery,450 Yes, NonGuild
6 Praven Ale,45 Spice,375 No
7 Uxkhal Grain,35 S.Fish,200 No
8 Reyvadin Wool,30 Velvet,600 Yes, TradeGuild
9 Khudan Furs,125 Ale,150 Yes, NonGuild
10 Tulga Spice,75 Grain,250 Yes, NonGuild
Tools,450
11 Curaw Iron,75 D.Meat,225 Yes, TradeGuild
12 Wercheg S.Fish,30 Wine,275 No
13 Rivacheg D.Meat,50 Oil,225 No
14 Halmar Pottery,125 Linen,350 Yes, NonGuild
15 Zendar Tools,150 Salt,250 Yes, Tradeguild
16 SaltMine Salt,70 Slave,20* Yes, NonGuild

Wholesalers are divided into two groups, Trade Guild Wholesalers will sell almost anyone while Non Guild salers will only sale dedicated traders.

Generic Prices;
Wheat 150
Smoked_fish 150
Dried meat 200
Flour 225
Wine 175
Ale 100
Spice 280
Salt 225
Iron 250
Oil 130
Pottery 220
Linen 225
Furs 325
Wool 300
Velvet 425
Tools 100

*Note; Slave import for saltmine will be changed sometime in future.



What is Mount&Shotgun?
Mount&Shotgun is an accidentally started mod when I decided to add it to my Modern Firearms Weapon Pack. With interest and my discovery of holiness Python I decided to expand it further.

New verison release?
You can never know! Hahaha!

What is this thread for?
*To discuss gameplay mechanics
*To discuss faction ideas
*To hear your wishes about a Post-Apocalyptic mod

What is this thread not for?
*To request new weapons
*To ***** when your brilliant ideas shunned
*To request unproabable things

To start things here is current M&B manual/bible which will probably be updated daily or more frequently;

To start things here is current M&B manual/bible which will probably be updated daily or more frequently;


Goddamn Gimmicks;
Weapons

Firearms; Firearms tend to have a long name but those names identify any modifications and other usefull information.
For example;
Glock SLLS(18,SA)
Glock is the model/type of weapon
SLLS stands for the pistol has both Silencer (SL) and Laser Sight (LS). Others (SP) Scoped, (DP) Dipod...
(1:cool: is the number of shots that can be done with the current clip
(SA) stands for firing mode, Semi Automatic. Others; (BR) 3 Brust, (LBR) Long Brust

Pistols;
The key to using pistols is to keep fire button pressed after a shot is fired, and pressing again. As the weapom gets faster the lag between clicks should get shorter. Pistols can lay down serious supression fire in minimal time or serious damage with low refire rate. Check each weapons stats and try "Firing Range" to practice with them.

Assault Rifles;
Assault rifles are mostly in brust mode, accurate and insanely expensive. A single hit may send your enemy to a peaceful final trip. Assault rifles to be accurate light and without mercy. Without mercy for both the operator and the target. They will be your best friends in Urban settings and medium range.

Rifles and Sniper Rifles;
The ulitame long range weapons. They will kill without hesitation at long ranges, violate souls at medium ranges and will cause you untimely death in close ranges. With slow firing rate and gaint price tags one of them will be your bittersweet platonic love. However they are the unquestionable kings of open battlefields and occasionally urban combat.

Shotguns;
It is a hammer, it is an anvil! It is a shotgun! It's the best way to kill that punk runing towards you with a lead pipe and bad intentions. The satisfaction of its booming sound has been loved since they existed. With various models form makeshift hunting rifles to the state of art models and affordable prices shotguns are the most common weapon.

Holy Nukular Weapons;
Althought not really suitable for combat some of the Elite Templars weild Plasma Torches and Gauss Weaponary (which uses regular cartiages as not effective as they would be if they remained unmodified, but hey, you can loot them!).

Regular Ranged Weapons;
Some people just can't afford that sleek rifle or fancy pistol and bullets at the same time. They will have to make use of crossbows and thrown stuff.

Melee Weapons; Melee weapons tend to shine since there is a minimum range for firearms to function... given you are fortunate enough to find a ballistic sheild.

Makeshift weapons;
A lead pipe, a crowbar, wench, cattle prod... they are not meant to bash skulls but they do. It wouldn't be suprising if one of them functioned better then a sword or a mace.

Holy Nukular Weapons;
Althought looking like they are a few thousand years old they are accually either power weapons or a vibro weapons. Seriously dangerous stuff... if their wielders can make their way towards you.

Regular Melee Weapons;
Some people just can't afford that sleek Vibro Sword or cattle prod or stastified with makeshift weapons. They will have make use of simplier swords and maces.

Armor;

Leather Jacket, Reinforced Leather Jacket, Leather Jacket with Kevlar Plates.
Heavy Combat armor, Reinforced Combat armor.
Nukular High Templar Armor, Nukular Power Armor.
And some medevial stuff and t-shirts.


Stuff that came to existance...

Traits;
Industrial Sekkritt

Perks;
Fr Tutor Will teach you new perks when you meet the requirements. Only one of the avaible perks can be learned per level.
Perk list (not final)

Required Level - Learning Cost
3 - 500
Aiming before shooting; +%15 to both firearms and crossbow weapon skills.
How to hit other people with sharped edged things; +%10 to all melee weapon skills, +1 Strength

5 - 1000
Art of Skullbashing; +%20 to all melee skills.
Throwing courses; +20 to thorwn weapon skills, +1 Agility.

6 - 1750
Art of Fleeing; +1 Athletics, Riding, Horse Archery +3 Agility.
Survival in Wilderness; +1 Tracking, Pathfinding, Spoting, +3 Intelligence.

10 - 3000
Raw Experience; +3500 Xp.
Yoga Sessions; +1 To All Stats

12 - 3500
Outsmarting; +3 Intelligence, +1 Tactics.
No Pain, No Gain; +3 Intelligence, +1 Firstaid.

15 - 4000
Everybody Loves Me; +3 Charisma, +1 Leadership, Trade.
I'm the one for the job!; +2 Intelligence, +1 Charisma.

18 - 5000
The Art Of Being Badass; +3 Strenght +1 Powerstrike, +20 to all weapon skills.
The Feeling Of Being Supreme; +2 Intelligence, +2 Charisma.

20 - 6000
E.R. Marathon; +6 Intelligence +2 Surgery, First Aid, Wound Treatment.
Every Body Does Kung-Fu Fight; +3 Strenght, Agility, +1 Power Strike, Athletics.

23 - 7500
SCIENCE! Degree; +9 Intelligence, +3 Trainer.
Atheltics Degree; +6 Agility, +2 Athletics.

25 - 10000
Teach your gang who is the boss; +6 Charisma, +2 Leadership, Prisoner Management.
Bodybuilding and Streoids; +4 Strength, Agility +1 Ironflesh, Power Strike, Athletics.

28 - 17500
Philosopy Of Melee Fight; +3 Strength, Agility, +1 Powerstrike, Athletics.
Modern Firearms Tutorials; +175 Firearms Skill.

30 - 20000
Body Building; +5 Strength, Agility.
How to suceed in a life like this; +4 Charisma, Agility, +100 to all Weapon Skills.

35 - 25000
Mind over Matter; +6 Charisma, Intelligence, +150 to all weapon skill points.
Matter over Mind; +6 Strength, Agility, +150 to all weapon skill points.

Rifle & Pistol Merchants
Currently no new towns are in and all of them are tucked into the happy boar, just like everyone else... Note; Abudancy, prices or any other stats are still under development your input is extremely important... accually no, your input is not really that important.

Pawnshops
Pawnshops sell... well, junk, utterly useless junk, but sometimes there are things worth salvage. However what makes pawnshops important is that have huge amount of cash avaible to buy your stuff. Also you can kind of deposit your stuff there, their inventory changes only once in a week, unlike

Bankers
With commerce still going strong but no commercial authority to control it bankers are all around the wastes. Having insane interest rates and less then civil ways to extor... get their payments back bankers are not to trifled with.

Weapons, Munitions
Majority of weapons have more then one firing mode, this firing mode cannot be switched, yet...
Three different munitions, althought they are all could be used with any kind of firearms their charateristic vary. Also nothing is stopping you from RPing and not using shotgun shells with pistols.

Here a few examples;
Pistol Bullets +3 cutting damage
Rubber Head Shotgun Shells +15 blunt damage
Rifle Bullets +5 piercing damage

Name-Variations (combo means all possible combinations ex:lasersight&silencer and silencer&expandedclip... etc.)
Bar-drumclip
Barretta 9s-silencez0r-laz0rsight-combo
Colt1911-laz0rsight
Glock 18-silencez0r-laz0rsight-Expanded Clip-combo
Grease Gun-laz0rsight
Kar48-Scope
Mac10-silencez0r-laz0rsight-combo
Mauser c96-silencez0r-laz0rsight-combo
Msg90-Dipod
Remington 870-cutoff-fullsized-with shells on side*
Thompson-Tommygun (drumclip with foregrip)
Sig Sauer (pistol)
Webley Revolver
S&W Model 681
Colt King Cobra
M67-Expanded Clip

*Haven't migrated to Stress version.
(note, native items aren't wiped out... yet.)

Real New Features;
Calender;
A goddamn calender! This means there will be holidays... when I can think of some.

Banker;
There will be a banker (currently in Happy Boar like everyone else), who will loan you money. If you don't pay in time he will add intreset to your debt and send his goons after you untill you pay whole debt back.

Surgent;
Once you reach level 5 you can switch your gender for 1000$
Once you reach level 20 you can become a Cyborg and upgrade yourself further with implants. It costs 50000 for now and 50000 for each upgrade. In future being a cyborg will have further impact in the game (ex. not being able to buy stuff from armorers, being declared an enemy of both Vaegirs and Swadians... etc.)

(note, there will be a recuperation time in future between operations)

Bounty Hunters Guild;
Currently it is located in Happy Board, Officer will give you quests, Cashier will give you the bounty when you are done.

Lords? Where are their quests?
They will be utterly and completely removed since you won't be able swear alliagence to any of them. But I'm still considering new quests for them, so untill then they will stay as they are.

Starting Zombie/Cyborg! Woot!
No, you will be considered a human male if you start as a cyborg or a zombie, they are here for testing purposes.

Undead? Ruins?
They are not in yet and won't be worked upon for a while.

From Developers Bible;
--------------------------------------------------------------------
9- Troop Trees/Definitions
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Neutral Merchaneries - Replaces Zendar Merc, Done, need items.
Fresh Recruit; Has minimal training, packs a good punch in medium range.
Weapons; Grease gun or Barreta 9sf
Upgrades to; Watchman

Security; Used to work at a local security force, better trained a Fresh Recruit.
Weapons; SW 681 or Webley, Baton.
Upgrades to; Watchman

Watchman; Trained to become a light defensive unit, better in skills then Security.
Weapons; SW 681 or Weble, Baton.
Upgrades to; Guard

Guard; An above average security personel, suited for short range combat.
Weapons; Barreta 9sf, Colt 1911, Remington 870, Baton
Upgrades to; Mercenary

Mercenary; A well trained rifleman, suited for any kind of operation. Excells at close/medium range.
Weapons; Fn Fal and M16 variations, Combat Knife
Upgrades to; Sniper Or Commando

Sniper; Expert marksman, perfect solution for other ranged attackers.
Weapons; M67, MSG90, Vibro Knife
Upgrades to; None

Commando; An expert rifleman, suited for all kinds operations.
Weapons; M4a1 variations and Vibro Knige
Upgrades to; Solider Of Fortune

Solider Of Fortune; The ultimate solider with high price tag, ideal for close combat.
Weapons; Remington 870, MP7, Vibro Sword
Upgrades to; None

Outlaws - Replaces Native outlaws, not the planned outlaw faction with a name. -Done -needs items

Mobster; Newly dropped convicts that haven't been accepted by any gang.
Weapons; Webley, various low quality melee
Upgrades to; Gangster

Gangster; Gangster come together to form a gang recruits drawn form Mobs.
Weapons; Webley, Colt 1911, SW 681, Kar 98,  Thompsons... and various low quality melee
Upgrades to; Brigand

Brigand; Brigands are better armed and meaner. They try to rob anyone who they think they can overpower.
Weapons; Colt 1911, Fn Fal, Mp5k, SW 681, M16A1 and various low quality melee
Upgrades to; None

Raiders; Experienced criminals who enjoy raiding unprotected towns and caravans.
Weapons; King Cobra, Colt 1911, Glock, Fnfal, SW 681, M16 variations, low quality melee
Upgrades to; None

Sydicateman; Mostly serves a Criminal Orginzation, they are mostly ex-soliders.
Weapons; King Cobra, Colt 1911, Glock, Fnfal, SW 681, M16 variations, M67, low quality melee
Upgrades to; None

Swadian - Replace Swadians - No work done yet -need items

Militia; Any male citizen of Swadia is obliged to serve as a solider whenever needed.
Weapons; Low quality melee, ranged and shield.
Upgrades to; Regular

Regular; Regulars are fresh recruits to Swadian Army. Trained and properly armed.
Weapons; Regular melee, ranged and shield
Upgrades to; Infantry, Marksman

Infantry; Specialise on fast melee strikes
Weapons; Regular melee and shield
Upgrades to; Veteran, Acolyte

Veteran; Specialise on medium assualt
Weapons; Improved melee and shield
Upgrades to; Venerated

Venerated Warrior; Knights mostly take compains form Venerated ones as elite choice. They carry a pistol to shoot at close range and charge with their melee weapons. (Improved Pistolier)
Weapons; Improved melee, Flintlock pistol and shield

Acolyte; They take the path of becoming a Warrior Knight, lowest rank of Swadian's Angelic Order, but possible to achivie for non-nobles, but for this they must surivive with their faith instead of equipment
Weapons; Staves, clubs, low or no armor
Upgrades to; Accepted

Accepted; Accpeted are considered fully Knights, but they haven't earned their armor and weapon yet.
Weapons; Improved melee, shield or low quality power counterparts
Upgrades to; Knight

Knight; They are elite fighting force Swadian Army, each bleesed with Power Armor and Vibro Weapons by Temple, even one of them is considered to be a serious treat for heavily armed forces.
Weapons; Power Weapons shields.
Upgrades to; None

Master Knight; They have voice in Swadian Angelic Order. Their most distictive weapon is that they are allowed to bear Plasma Sword, which is the deadliest weapon in hands of Swadia.
Weapons; Plasma Projection weapons (fancy name for a lightsaber), power shields
Upgrades to; None/Hero

Marksman; With somewhat sophisticated crossbows and bows they represent the ranged backbone Swadia.
Weapons; Bows, Crossbows, Dagger
Upgrades to; Pistolier, Veteran Marksman

Pistolier; They are the close range support units of Swadian army they take a shot or two with their pistols and then charge the enemy.
Weapons; Regular Melee, Shield, Pistol
Upgrades to; Venerated Warrior

Veteran Marksman; Marksmen know their weapons incapabilities against modern firearms and blasphemious enemies strenght lie in rapid firing weapons, when they are reached veteran status they are allowed to modify or buy firearms from traders. Their modified crossbows are as deadly as assault rifles.
Weapons; Improved Crossbows, Dagger
Upgrades to; None

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Just one thing. If sniper rifles can kill in one shot, and so can assault rifles, won't the game be a bit unbalanced? It's all well and good having guns in the game, but without huge parties going along with it everyone will get wiped out rather quickly, right?

Apart from that, I like the looks of this.
 
This looks REALLY fun! It's practically the reason why I joined the forums here. I may even help with modeling when I learn Wings 3D.
 
sounds extremly fun...

are you still working on the modern weapons pack? Becuase I wanted to use it for a mod I'm fiddleing with at the moment.

Da' Quail
 
Just one thing. If sniper rifles can kill in one shot, and so can assault rifles, won't the game be a bit unbalanced? It's all well and good having guns in the game, but without huge parties going along with it everyone will get wiped out rather quickly, right?

Weapon definitions are just narrative, of course damage values are not final... well accually ever since I started coding python there are no damage values coded in yet :razz:

And also I'll dedicate my modelling efforts solely for Assault Rifles, SMGs and melee weapons when next version of M&B is released. Currently I'm messing with interior and scenery props. I just need to figure out how this new weapons on player models work. It would be just odd to carry a ballistic shield on your back while (and most likely) not being able to see rifles and pistols on.
 
Umm, I apologise for my stupid question, but what do the weapons use as ammunition? Since I can't find any bullets or bolts or whatever to use with them.  :???:
 
for prototype version and... well any other version or any other mod that have firearms; bullets... they drop from parties that use firearms or return to zendar, go to happy boar and use the chest right next to the door, it has lots of stuff in it.
 
Could you do some old school weapons? Like break barrel shotties, cap n' ball revolvers, that style of thing.
 
I feel like modelling; up coming meshes; FN Fal, FN Scar (grey, not yellow), M16a1/M4a1, G3, MP5k, PDW (the smg from HL2), also Scorpion and Calico, plus a suprise or two.

Double barrelled and sawed off will be made. But probably no more revolvers.
 
I'm not doing the Mp5, I'm doing the Mp5 K :razz:
As usual mp5k will have a silencer and lasersight as with most of SMGs, and probably double clip for Brust version...
 
That'll do nicely, but I'd love to see a full-size MP5-SD in there. Hint hint nudge nudge nod nod wink wink beg beg beg beg beg...
 
You don't have to beg, this pack was suppossed to be AR only however I could fit a few texture with close to decent size, and filled the space with SMGs. Third pack will be like that one again, and for choices of weapons fullsized MP5(s) are at top of my list.

Also, since managed to get Fujiwara's calender script working again, what first want to with it is holidays! But darn me I just can't think of more then a few. So post away your Post Apocalyptic holidays!
 
Take one leg off tripod it is dipod. My invention. There were suppossed to tripodded HMGs, so there were tags as _trpd and _dpod, then dipod came existance.
 
only the ones that are linked at first topic, I won't give away anything else yet.

On coding, I will never give perks and holidays away, simply because it is easy but damn tedious job to get them all together, other featurattes calender (which already is Fujiwaras) and banker's codes are already posted at Script Exchange.
 
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