-The archers were already weaker than infantry. In melee archers had always only a little chance to win compared to infantry.
-The archers had already less athletics than infantry. Normally archers are nothing else than light infantrymen and should be rather faster than heavy armoured infantrymen. Our tests with the new patch showed that an archer with only a shirt is still slower than a heavy infantryman with heavy shield and heavy sword. This is just unrealistic and almost funny (if it wouldn't be so sad). It might be different and unnecessary difficult for teams to move as one group when archers always fall behind.
-Previously it was balanced and archers had approximately the same speed as infantry although they have only light armour. In real life both classes would have the same speed in the beginning but heavy armour would slow down warriors, not immediately but after a short time. But exhaustion doesn't exist in Warband and to avoid a basic difference among the classes they originally were balanced this way to get the same speed.
-The patch reduces the archers to one function and forces them just to use a certain save position and to shoot from there. This will mutilate a whole class and will make the archer gameplay rather boring. While infantry and cavalry still can throw their javelins and still have their multiple functions (e.g., ranged weapons, different tactical functions like reconnaissance etc).
-The Vaegirs are strong but they're not the strongest faction. The strongest faction is the Nords. They have the strongest infantry.
Nords Power strike 5 - Vaegirs/Sarranids Power strike 3 - Swadians Power strike 4
Nords Power throw 4 - Vaegirs/Sarranids Power throw 3 - Swadians Power throw 2
Nords Shield 3 - Vaegirs/Sarranids Shield 2 - Swadians Shield 4 but ok: Rhodoks Shield 5
Nords 2h skill 135 - Vaegirs/Sarranids 2h skill 100 - Swadian 2h skill 130
Nords Throwing skill 140 - Vaegirs/Sarranids Throwing skill 120 - Swadians Throwing skill 110
The Vaegirs/Sarranids 1h skill is just normal: 110 like Nords but: Swadians 1h skill 105
Nords even have very good amour and very good weapons, a very good 1h sword, the best shield, and even axes, short and long axes...
Nords don't have javelins but these can be dropped by cavalry...so they even get javs.
Ok, Vaegirs have the best bowman but this bowman was already slow - athletics only 4 instead of 5 and a good bowman doesn't need this skill to make a headshot.
The main compensation for the strong Nord infantry was always the better archers of the other factions.
But the Nord archer isn't really bad, the longbow is good and a Nord shield can always compensate every opponent archer.
Thus when the archers will be nerfed this will only result in more unbalance and the Nords will get unbeatable and the Sarranids will suffer as the Swadians who were always a good duel faction but a problematic faction in matches.
-It's not the archer skill, or that they have a good 1h weapon... the scimitar itself is maybe a bit overpowered compared to swords since it makes more damage and is even longer than the best 1h-sword.
-Siege servers are known to have many archers, so if archers are overpowered then actually the archer factions should win more often, right? But no, as siege hoster our experience is that Nords win most often cause of their good infantry. This is also mirrored by the fact that Nords have the highest amount of skill and proficiency points in total (
link for reference) Sarranids lose most often cause of their light armour and weak shields (as attacker and defender). Without their archers Sarranids wouldn't have any chance anymore especially when they have to fight against Nords.
-Our tests showed that dodging cavalry and arrows is heavily affected by the patch. Normally it was possible to dodge an attacking cavalry but only when the archer saw it early enough and only if the archer wasn't equipped with heavy armour. It doesn't make a big difference if the archer has athletics 3 or 4 but the difference is significant if it's 4 or 5. This was always the disadvantage for the slow Nord archer but in future this will just apply to every faction even for the fastest Sarranid.
-The best teams in competitive gameplay don't use a high amount of archers, they already win more often by their infantry. If the melee skill of archers would be that good and if they were a kind of multiclass then it would make more sense to use a majority of archers and drop shields for them. But this never happens cause they are too weak and not a multiclass.
-For many players the game is like a "sport" and normally a kind of committee would decide about such incisive changes. However every form of "sport" can easily be crushed by just changing the rules and it's obvious that a majority of players is against these changes and wants to keep the old settings. The opinion of the community really should have been taken into account.
-And last but not least the multiplayer community is much bigger and much more than just a competitive scene. The majority of players isn't in a clan and doesn't play matches all the time. I once counted the IDs of players that appeared within one hour on a full 140slots siege server. There were about 400 players. That means after a few hours there were already more players than the whole competitive scene counted together. And we shouldn't forget that most players of the competitive scene once started on such a server and learned to love this game. And why punishing the majority of players for a small amount of match playing people who don't even want to get these changes.