Ondrt
Banned
HyperCharge said:doğru yere koymadığından oluyor.Veya koyduğun yerlerde bir kaydırma yaptığın için.Bende de oldu.dikkatlice ekledim,düzeldi.Park Shin Hye said:Dediği yerlere koydum.HyperCharge said:Park Shin Hye said:Oyuna Taverna Animasyonunu ekledim ama hanlarda ve bazı yerlerde TAB tuşu çalışmıyor. Bunun çözümü var mı?
game_Menus da doğru yere eklediğinden emin misin ?
Code:
(assign,":bard",0),#dedal
(try_begin),
(party_get_slot, ":tavern_minstrel", "$current_town", slot_center_tavern_minstrel),
(gt, ":tavern_minstrel", 0),
(assign,":bard",1),#dedal
(set_visitor, ":cur_entry", ":tavern_minstrel"),
(val_add, ":cur_entry", 1),
(else_try),
(store_add, ":alternative_town", "$current_town", 9),
(try_begin),
(ge, ":alternative_town", towns_end),
(val_sub, ":alternative_town", 22),
(try_end),
(party_get_slot, ":tavern_minstrel", ":alternative_town", slot_center_tavern_minstrel),
(gt, ":tavern_minstrel", 0),
(assign,":bard",1),#dedal
(set_visitor, ":cur_entry", ":tavern_minstrel"),
(val_add, ":cur_entry", 1),
(try_end),
(try_begin),
(party_get_slot, ":tavern_bookseller", "$current_town", slot_center_tavern_bookseller),
(gt, ":tavern_bookseller", 0),
(set_visitor, ":cur_entry", ":tavern_bookseller"),
(val_add, ":cur_entry", 1),
(try_end),
(try_begin),
(eq, ":randomize_attacker_placement", 3),
(call_script, "script_setup_tavern_attacker", ":cur_entry"),
(val_add, ":cur_entry", 1),
(try_end),
(try_begin),
(neg|check_quest_active, "qst_eliminate_bandits_infesting_village"),
(neg|check_quest_active, "qst_deal_with_bandits_at_lords_village"),
(assign, ":end_cond", villages_end),
(try_for_range, ":cur_village", villages_begin, ":end_cond"),
(party_slot_eq, ":cur_village", slot_village_bound_center, "$current_town"),
(party_slot_ge, ":cur_village", slot_village_infested_by_bandits, 1),
(neg|party_slot_eq, ":cur_village", slot_town_lord, "trp_player"),
(set_visitor, ":cur_entry", "trp_farmer_from_bandit_village"),
(val_add, ":cur_entry", 1),
(assign, ":end_cond", 0),
(try_end),
(try_end),
(try_begin),
(eq, "$g_starting_town", "$current_town"),
(this_or_next|neg|check_quest_finished, "qst_collect_men"),
(this_or_next|neg|check_quest_finished, "qst_learn_where_merchant_brother_is"),
(this_or_next|neg|check_quest_finished, "qst_save_relative_of_merchant"),
(this_or_next|neg|check_quest_finished, "qst_save_town_from_bandits"),
(eq, "$g_do_one_more_meeting_with_merchant", 1),
(assign, ":troop_of_merchant", 0),
(try_begin),
(eq, "$g_encountered_party_faction", "fac_kingdom_1"),
(assign, ":troop_of_merchant", "trp_swadian_merchant"),
(else_try),
(eq, "$g_encountered_party_faction", "fac_kingdom_2"),
(assign, ":troop_of_merchant", "trp_vaegir_merchant"),
(else_try),
(eq, "$g_encountered_party_faction", "fac_kingdom_3"),
(assign, ":troop_of_merchant", "trp_khergit_merchant"),
(else_try),
(eq, "$g_encountered_party_faction", "fac_kingdom_4"),
(assign, ":troop_of_merchant", "trp_nord_merchant"),
(else_try),
(eq, "$g_encountered_party_faction", "fac_kingdom_5"),
(assign, ":troop_of_merchant", "trp_rhodok_merchant"),
(else_try),
(eq, "$g_encountered_party_faction", "fac_kingdom_6"),
(assign, ":troop_of_merchant", "trp_sarranid_merchant"),
(try_end),
(gt, ":troop_of_merchant", 0),
(set_visitor, ":cur_entry", ":troop_of_merchant"),
(val_add, ":cur_entry", 1),
(try_end),
#dedal begin
(try_for_range,":entry",32,41),
(store_random_in_range,":r",0,100),
(gt,":r",50),#random chance of spawning
(try_begin),
(eq,":bard",0),
(store_random_in_range,":r",0,15),
(gt,":r",13),
(mission_tpl_entry_clear_override_items,"mt_town_default",":entry"),
(store_random_in_range,":r",0,2),
(try_begin),
(eq,":r",0),
(mission_tpl_entry_add_override_item,"mt_town_default",":entry","itm_dedal_lutnia"),
(else_try),
(mission_tpl_entry_add_override_item,"mt_town_default",":entry","itm_dedal_lira"),
(try_end),
(store_random_in_range,":dna",0,1000),
(store_random_in_range,":troop","trp_tavern_minstrel_1","trp_tavern_minstrel_5"),
(set_visitor,":entry",":troop",":dna"),
(assign,":bard",1),
(else_try),
(store_random_in_range,":town_walker",town_walkers_begin,town_walkers_end),
(store_random_in_range,":dna",0,1000),
(mission_tpl_entry_clear_override_items,"mt_town_default",":entry"),
(store_random_in_range,":r",0,10),
(try_begin),
(gt,":r",2),
(mission_tpl_entry_add_override_item,"mt_town_default",":entry","itm_dedal_kufel"),
(try_end),
(set_visitor,":entry",":town_walker",":dna"),
(try_end),
(try_end),
#dedal end
(change_screen_mission),
(try_end),
],"Door to the tavern."),