Alhanalem
Sergeant
Money is more scarce in Warband than in the original game. Technically, there are more ways to get money, but you lose access to a lot of them should you choose to become a vassal. Part of the problem is vassals of other factions still treat you like you are an equal ("A vassal of the realm" when you aren't actually part of their realm) so you can't get lord quests from anyone, not just your own faction.
But even ignoring that, while there is more chances to earn money, the game takes a lot more of it as well. Besides paying the troops, you now have to pay to upgrade them, and weddings are astronomically expensive unless you elope.
I think the money-generation to money-sink ratio needs some adjustment. For the first issue in my post, I don't think the lords should *always* refuse to offer tasks to a vassal, just less often. The tavern keepers will tell you all kinds of jobs are available, but in most cases you can't get them if you're a vassal. I'm pretty sure the reason for that change was to keep it from being too easy to raise lord relationships- but this deals a significant blow to money earning.
Rewards for some of the guild quests should be increased, like 200 denars to chase 80 cattle across the whole map is not worthwhile.
for the TL;DR people, basically the costs to the player have increased more than the ability to earn the denars to pay those costs. It has made the game substantially more difficult but not in a particularly great way.
But even ignoring that, while there is more chances to earn money, the game takes a lot more of it as well. Besides paying the troops, you now have to pay to upgrade them, and weddings are astronomically expensive unless you elope.
I think the money-generation to money-sink ratio needs some adjustment. For the first issue in my post, I don't think the lords should *always* refuse to offer tasks to a vassal, just less often. The tavern keepers will tell you all kinds of jobs are available, but in most cases you can't get them if you're a vassal. I'm pretty sure the reason for that change was to keep it from being too easy to raise lord relationships- but this deals a significant blow to money earning.
Rewards for some of the guild quests should be increased, like 200 denars to chase 80 cattle across the whole map is not worthwhile.
for the TL;DR people, basically the costs to the player have increased more than the ability to earn the denars to pay those costs. It has made the game substantially more difficult but not in a particularly great way.