cwr
No. I mean, Warband and/or my mod seems to have a bug where a collision mesh of a random scene prop will sometimes just disappear. I want to know if there's a fix for that that anyone knows about.
I have never heard of that, does it happen with custom scene props only? or does it happen with native props also. Also what is the polygon count like on the collision meshes which disappear?The Dark Robin said:No. I mean, Warband and/or my mod seems to have a bug where a collision mesh of a random scene prop will sometimes just disappear. I want to know if there's a fix for that that anyone knows about.
Overgaul said:Hello I asked once but I didn't get to make it, can someone give me somewhat more detailed info on how to dress all soldiers in-game with woman dresses?
Thanks ^^
Mike12096 said:Does anyone know how to get pikes to upper thrust like in WFaS?
Mike12096 said:Does anyone know how to get pikes to upper thrust like in WFaS?
["pike", "Pike", [("spear_a_3m",0)], itp_has_upper_stab|itp_type_polearm|itp_merchandise| itp_cant_use_on_horseback|itp_primary|itp_penalty_with_shield|itp_wooden_parry|itp_two_handed|itp_is_pike|itp_no_blur, itc_spear, 125 , weight(3.0)|difficulty(0)|spd_rtng(81) | weapon_length(245)|swing_damage(0 , blunt) | thrust_damage(26 , pierce),imodbits_polearm ],
Von Lockspick said:Is it possible to change the price of mercenaries?
So I've created some custom mercenaries in my personal module, but all of them seems to have the same price (more or less 150 denars/man) regardless of their equipment quality. But I haven't seem to find a way to change it .
script_game_get_join_costLife_Erikson said:The price and loan of mercenaries is linked with their level. If you make the level higher, they will cost more. Make it lower and they will cost less.Von Lockspick said:Is it possible to change the price of mercenaries?
So I've created some custom mercenaries in my personal module, but all of them seems to have the same price (more or less 150 denars/man) regardless of their equipment quality. But I haven't seem to find a way to change it .
I also would like to know if there is a way to get around this.
("inventory", prsntf_manual_end_only, mesh_inventory_window, [
(ti_on_presentation_load, [
(set_fixed_point_multiplier, 1000),
(str_clear, s0),
(create_text_overlay, "$inventory_container", s0),
(position_set_x, pos1, 685),
(position_set_y, pos1, 20),
(overlay_set_position, "$inventory_container", pos1),
(position_set_x, pos1, 265),
(position_set_y, pos1, 635),
(overlay_set_area_size, "$inventory_container", pos1),
(set_container_overlay, "$inventory_container"),
(assign, ":first_slot_x", 700),
(assign, ":first_slot_y", 555),
(assign, ":x_increase_multiplier", 95),
(assign, ":y_decrease_multiplier", 120),
(position_set_x, pos1, ":first_slot_x"),
(position_set_y, pos1, ":first_slot_y"),
(try_for_range, ":horizontal_size", 0, 3),
(create_mesh_overlay, ":tmp", "mesh_inv_slot"),
(store_mul, ":x_increase", ":x_increase_multiplier", ":horizontal_size"),
(store_add, ":slot_x", ":first_slot_x", ":x_increase"),
(position_set_x, pos1, ":slot_x"),
(try_for_range, ":vertical_size", 0, 10),
(store_mul, ":y_decrease", ":y_decrease_multiplier", ":vertical_size"),
(store_sub, ":slot_y", ":first_slot_y", ":y_decrease"),
(position_set_y, pos1, ":slot_y"),
(overlay_set_position, ":tmp", pos1),
(try_end),
(try_end),
(presentation_set_duration, 999999),
]),
]),
Usually has to do with the container overlays - those pretty much always crashminnakodunum said:I'm trying to make a new inventory window template, but when I started this presentation game crashes instantly, presentation not shows up.
Look for all instances of pf_always_visible where it is set byFantasyWarrior said:I can see the new troops behind my field of view it's always visible.
party_set_flags