Thnks!! a lot ~MadVader said:You can't set the icon there, as there is a simple trigger that updates the main party icon every frame. Modify the trigger instead (find party_set_icon in simple triggers; check for sex with troop_get_type).
Maybe you should ask directly what you want to know. By the sound of it, it already looks like the answer is "no".Minhelm said:Does anybody know if the EULA for Warband is available somewhere?
Searched all over the place but people are only referring to it, not actually linking or quoting it.
Thanks in advance.
MadVader said:Maybe you should ask directly what you want to know. By the sound of it, it already looks like the answer is "no".Minhelm said:Does anybody know if the EULA for Warband is available somewhere?
Searched all over the place but people are only referring to it, not actually linking or quoting it.
Thanks in advance.
(Not here though, this is for modding, not Warband legalities.)
Also keep in mind that there is air resistance if you're trying to get absolute speeds._Sebastian_ said:Well the formula seems to be correct.
I testet it with a crossbow with 10 shoot_speed and explosive(to see when it hits) bolts with no gravity and no airfriction.
I shoot at a wall at a exact distance of 100meters and the bolt traveled around 8.3 to 8.4sec (it should be 10sec).
So the missile speed was 12m/s and not 10.
All missile speeds are multipiled by 1.2 doesnt matter which weapon type.
tf_ (text flags) are defined in header_presentations.pyKeithGB said:Hi, I'm trying to rip and intergrate the Custom Character Prsentation screen found in Floris Mod Pack. After sifting through the files and the discovery of the CCP source kit folder I think I am close to having an intergrated CCP screen, however I am throwing two repeat errors on compiling. These are that:
tf_right_align
and
gpu_center_with_outline
are not defined. Any pointers to where they are defined as after searching through every part of Floris I have been unable to find either of those two declarations?
module_presentations.py governs all complicated (non dialog or menu-based) on-screen displaysCutContent said:How would I make a Hunger and Thirst bar? what module_x.py(s) would I have to edit?
Caba`drin said:tf_ (text flags) are defined in header_presentations.py
The other is Floris modmerger kits specific and is found in the gpu_constants file in the kingdom management tools kit. Didn't know there was anything spread out of there--will look to be sure it is copied over/self contained
Bertanx said:Hi, is there a way to bring back the "find an item" cheat to WFaS?
Took it to the thread.KeithGB said:Thanks man, the tf_right_align flag is still present in header_prsnt so I have no idea how I've messed it up so that still throws an error. As for gpu_constants, how would I go about implementing this? Or would I be best doing a rollback and using modmerger to do the hard work for me (I have no knowledge of MM, yet...)?
Not without coding it yourself, no. It isn't commented out--it simply isn't in the WFaS module system.Bertanx said:Bertanx said:Hi, is there a way to bring back the "find an item" cheat to WFaS?
Anyone?
You'll need the module system to change either. But yes, I think both are correct.xiphos83 said:When map building with ships for NW:
1) Ships - Won't sail? They also don't appear to be destructible (used ship type C)