Modding Q&A [For Quick Questions and Answers]

Users who are viewing this thread

Status
Not open for further replies.
For a scene prop that will appear in only one interior scene in the entire world, but which necessitates a high poly count how high can I feasibly go?
 
KeithGB said:
For a scene prop that will appear in only one interior scene in the entire world, but which necessitates a high poly count how high can I feasibly go?
Probably around 25-30k if it is a very small scene with nothing in it (basically, a box with interior wood textures and your HP prop)
 
Did anyone face this wierd problem?

I have, well, A LOT of items in the module. Around 3000, I guess, with some repeating ones, and almost 40 factions to test items.

All goes well in local multiplayer mode, I am creating server and all works perfectly, though I had to increase slot_item_multiplayer_item_class, slot_item_multiplayer_availability_linked_list_begin, slot_item_multiplayer_faction_price_multipliers_begin constants to avoid some nasty bugs in 32-38th factions.

The problem was discovered when I created dedicated server and connected to it. Weapons standing in the last part of module_items (somewhere about 1800 and later) behave strange when I put them in the ground. They immediately change mesh and become impossible to pick up. For example, after dropping custom pike, it transforms into inactive chain mail, flintlock pistol becomes helmet and so on. When I removed some items in module system, drop meshes changed to another ones.

I can provide screenshots if you need them.
 
Yeah, you really shouldn't have that many items. What you can do to mitigate this is to properly sort out your module_items and remove duplicates, and move the weapons that you'll be using in multiplayer to before 1800. Native only has 600 items, so 1200 should be more than enough (40 factions * 3 troops * 10 weapons each).
 
Somebody said:
Yeah, you really shouldn't have that many items. What you can do to mitigate this is to properly sort out your module_items and remove duplicates, and move the weapons that you'll be using in multiplayer to before 1800. Native only has 600 items, so 1200 should be more than enough (40 factions * 3 troops * 10 weapons each).

Is there some official item limitation, maybe in constants or somewhere else? I would like to change it, if it's possible. It is strange that this problem appears only with dedicated server, maybe some memory editing could help? Like increasing server slots from 64 to 200 before 1.15x patch.
 
Actually, I've just found actual number. 2048(9). Below this item, bugged item dropping begins. First ones just change mesh and appear like Furs, Chicken or other items, after picking they transform back again. After some point, weapons and shields will become even unpickable.

Still cannot find any clues how to, excuse me, enlarge my items.
 
Add dummy scene props, it'll raise the limit for droppable items.
It's a known bug, but TaleWorlds refused to fix it because it would break client-server compatibility (which they actually broke stealthily in 1.15x, adding a network event that makes 1.14x clients playing on 1.15x servers randomly crash. Didn't fix that bug, though).
 
MadVader said:
You have a design problem, then. No one needs more than 2000 items, so it's time to rethink your profligate ways.

Correction. Noone needs except me.

cmpxchg8b said:
Add dummy scene props, it'll raise the limit for droppable items.
It's a known bug, but TaleWorlds refused to fix it because it would break client-server compatibility (which they actually broke stealthily in 1.15x, adding a network event that makes 1.14x clients playing on 1.15x servers randomly crash. Didn't fix that bug, though).

Wow, thanks a lot, I'll try it soon. One question: how the ... heck scene props increase item limits?

Oh, Python, you are so random.
 
Watakushi said:
Wow, thanks a lot, I'll try it soon. One question: how the ... heck scene props increase item limits?

Oh, Python, you are so random.
It has nothing to do with Python. The engine chooses the number of bits used to send a mission object (prop, item...) by taking the highest scene prop id and calculating the number of bits required to store it. If there are many more items than props, some items ids will require more bits than the amount sent, which will result in them being sent truncated.
 
Hi,
I have 2 Problems and the german communtiy can't help me or isn't interest to help me.
The first is, that i can't use the modulesystem....I ever had problems with it, but now(after a 5 months break) is the new version only a big ERROR.
(Here is the ERROR-Code:
Initializing...
variables.txt not found. Creating new variables.txt file
Compiling all global variables...
variables.txt not found. Creating new variables.txt file
variable_uses.txt not found. Creating new variable_uses.txt file
Traceback (most recent call last):
  File "process_global_variables.py", line 106, in <module>
    save_variables(export_dir, variables,variable_uses)
  File "C:\Users\Timo\Desktop\Module_system 1.153\process_operations.py", line 1
71, in save_variables
    file = open(export_dir + "variables.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/variables.
txt'
Exporting strings...
Traceback (most recent call last):
  File "process_strings.py", line 26, in <module>
    save_strings(strings)
  File "process_strings.py", line 9, in save_strings
    ofile = open(export_dir + "strings.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/strings.tx
t'
Exporting skills...
Traceback (most recent call last):
  File "process_skills.py", line 32, in <module>
    save_skills()
  File "process_skills.py", line 15, in save_skills
    ofile = open(export_dir + "skills.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/skills.txt
'
Exporting tracks...
Traceback (most recent call last):
  File "process_music.py", line 23, in <module>
    save_tracks()
  File "process_music.py", line 15, in save_tracks
    file = open(export_dir + "music.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/music.txt'

Exporting animations...
Traceback (most recent call last):
  File "process_animations.py", line 61, in <module>
    write_actions(animations,len(action_codes),action_codes,"actions.txt")
  File "process_animations.py", line 24, in write_actions
    file = open(export_dir + file_name,"w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/actions.tx
t'
Exporting meshes...
Traceback (most recent call last):
  File "process_meshes.py", line 25, in <module>
    save_meshes()
  File "process_meshes.py", line 9, in save_meshes
    ofile = open(export_dir + "meshes.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/meshes.txt
'
Exporting sounds...
Traceback (most recent call last):
  File "process_sounds.py", line 51, in <module>
    write_sounds(sound_samples, sounds)
  File "process_sounds.py", line 13, in write_sounds
    ofile = open(export_dir + "sounds.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/sounds.txt
'
Exporting skins...
Traceback (most recent call last):
  File "process_skins.py", line 105, in <module>
    export_skins(skins)
  File "process_skins.py", line 45, in export_skins
    ofile = open(export_dir + "skins.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/skins.txt'

Exporting map icons...
variables.txt not found. Creating new variables.txt file
variable_uses.txt not found. Creating new variable_uses.txt file
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Traceback (most recent call last):
  File "process_map_icons.py", line 38, in <module>
    save_map_icons(variables,variable_uses,tag_uses,quick_strings)
  File "process_map_icons.py", line 9, in save_map_icons
    ofile = open(export_dir + "map_icons.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/map_icons.
txt'
Exporting faction data...
Traceback (most recent call last):
  File "process_factions.py", line 70, in <module>
    save_factions(relations)
  File "process_factions.py", line 34, in save_factions
    file = open(export_dir + "factions.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/factions.t
xt'
Exporting item data...
variables.txt not found. Creating new variables.txt file
variable_uses.txt not found. Creating new variable_uses.txt file
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Traceback (most recent call last):
  File "process_items.py", line 72, in <module>
    write_items(variables,variable_uses,tag_uses,quick_strings)
  File "process_items.py", line 19, in write_items
    ofile = open(itemkinds_file_name,"w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/item_kinds
1.txt'
Exporting scene data...
variables.txt not found. Creating new variables.txt file
variable_uses.txt not found. Creating new variable_uses.txt file
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Traceback (most recent call last):
  File "process_scenes.py", line 77, in <module>
    save_scenes(variables,variable_uses,tag_uses)
  File "process_scenes.py", line 46, in save_scenes
    ofile = open(export_dir + "scenes.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/scenes.txt
'
Exporting troops data
Traceback (most recent call last):
  File "process_troops.py", line 107, in <module>
    save_troops()
  File "process_troops.py", line 13, in save_troops
    file = open(export_dir + "troops.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/troops.txt
'
Exporting particle data...
Traceback (most recent call last):
  File "process_particle_sys.py", line 61, in <module>
    save_particle_systems()
  File "process_particle_sys.py", line 29, in save_particle_systems
    ofile = open(export_dir + "particle_systems.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/particle_s
ystems.txt'
Exporting scene props...
variables.txt not found. Creating new variables.txt file
variable_uses.txt not found. Creating new variable_uses.txt file
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Traceback (most recent call last):
  File "process_scene_props.py", line 32, in <module>
    save_scene_props(variables,variable_uses,tag_uses,quick_strings)
  File "process_scene_props.py", line 10, in save_scene_props
    ofile = open(export_dir + "scene_props.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/scene_prop
s.txt'
Exporting tableau materials data...
variables.txt not found. Creating new variables.txt file
variable_uses.txt not found. Creating new variable_uses.txt file
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Traceback (most recent call last):
  File "process_tableau_materials.py", line 31, in <module>
    save_tableau_materials(variables,variable_uses,tag_uses,quick_strings)
  File "process_tableau_materials.py", line 11, in save_tableau_materials
    ofile = open(export_dir + "tableau_materials.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/tableau_ma
terials.txt'
Exporting presentations...
variables.txt not found. Creating new variables.txt file
variable_uses.txt not found. Creating new variable_uses.txt file
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Traceback (most recent call last):
  File "process_presentations.py", line 33, in <module>
    save_presentations(variables,variable_uses,tag_uses,quick_strings)
  File "process_presentations.py", line 11, in save_presentations
    ofile = open(export_dir + "presentations.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/presentati
ons.txt'
Exporting party_template data...
Traceback (most recent call last):
  File "process_party_tmps.py", line 46, in <module>
    save_party_templates()
  File "process_party_tmps.py", line 20, in save_party_templates
    file = open(export_dir + "party_templates.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/party_temp
lates.txt'
Exporting parties
Creating new tag_uses.txt file...
Traceback (most recent call last):
  File "process_parties.py", line 69, in <module>
    save_parties(parties)
  File "process_parties.py", line 12, in save_parties
    file = open(export_dir + "parties.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/parties.tx
t'
Exporting quest data...
Traceback (most recent call last):
  File "process_quests.py", line 30, in <module>
    save_quests()
  File "process_quests.py", line 9, in save_quests
    ofile = open(export_dir + "quests.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/quests.txt
'
Exporting info_page data...
Traceback (most recent call last):
  File "process_info_pages.py", line 26, in <module>
    save_info_pages()
  File "process_info_pages.py", line 9, in save_info_pages
    ofile = open(export_dir + "info_pages.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/info_pages
.txt'
Exporting scripts...
variables.txt not found. Creating new variables.txt file
variable_uses.txt not found. Creating new variable_uses.txt file
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Traceback (most recent call last):
  File "process_scripts.py", line 40, in <module>
    save_scripts(variables,variable_uses,scripts,tag_uses,quick_strings)
  File "process_scripts.py", line 10, in save_scripts
    file = open(export_dir + "scripts.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/scripts.tx
t'
Exporting mission_template data...
variables.txt not found. Creating new variables.txt file
variable_uses.txt not found. Creating new variable_uses.txt file
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Traceback (most recent call last):
  File "process_mission_tmps.py", line 64, in <module>
    save_mission_templates(variables,variable_uses,tag_uses,quick_strings)
  File "process_mission_tmps.py", line 38, in save_mission_templates
    file = open(export_dir + "mission_templates.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/mission_te
mplates.txt'
Exporting game menus data...
variables.txt not found. Creating new variables.txt file
variable_uses.txt not found. Creating new variable_uses.txt file
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Traceback (most recent call last):
  File "process_game_menus.py", line 47, in <module>
    save_game_menus(variables,variable_uses,tag_uses,quick_strings)
  File "process_game_menus.py", line 22, in save_game_menus
    ofile = open(export_dir + "menus.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/menus.txt'

exporting simple triggers...
variables.txt not found. Creating new variables.txt file
variable_uses.txt not found. Creating new variable_uses.txt file
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Traceback (most recent call last):
  File "process_simple_triggers.py", line 24, in <module>
    save_simple_triggers(variables,variable_uses,simple_triggers,tag_uses,quick_
strings)
  File "process_simple_triggers.py", line 8, in save_simple_triggers
    file = open(export_dir + "simple_triggers.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/simple_tri
ggers.txt'
exporting triggers...
variables.txt not found. Creating new variables.txt file
variable_uses.txt not found. Creating new variable_uses.txt file
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Traceback (most recent call last):
  File "process_dialogs.py", line 199, in <module>
    save_triggers(variables,variable_uses,triggers,tag_uses,quick_strings)
  File "process_dialogs.py", line 47, in save_triggers
    file = open(export_dir + "triggers.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/triggers.t
xt'
Checking global variable usages...
variables.txt not found. Creating new variables.txt file
variable_uses.txt not found. Creating new variable_uses.txt file
Exporting postfx_params...
Traceback (most recent call last):
  File "process_postfx.py", line 27, in <module>
    write_postfx_params(postfx_params)
  File "process_postfx.py", line 13, in write_postfx_params
    ofile = open(export_dir + "postfx.txt","w")
IOError: [Errno 2] No such file or directory: '../WOTS/Modules/Native/postfx.txt
'

______________________________

Script processing has ended.
Press any key to exit. . .
I downloaded it dircet over taleworlds and didn't change anything. And the variables.txt is in the ModuleSystem-folder.
Anybody knows the problem? And if it is no too high expenditure, this could explain to me please somebody or give a link to an explanation? (thise line is translated with a translationtool)

The second problem is, that I designed a nice campaignmap for my personal mod.I used Thorgrims MapEditor to design it.Thats the bugreport I get when i start MBW with the new map.
2uzrvcw.jpg
Anybody knows what this bug mean or better how I can repair it?
At least, sry for my English.  :oops:

wishes
Roemerboy
 
How to fix your first problem:

Open module_info.py, and change export directory to the full path to module. I.e. "D:/Games/Mount&Blade - Warband/Modules/Name_of_the_module/" or such.
 
Hey is it possible in mount and blade to pick items up off the ground and add them to your inventory. Like if I set out a weapon in a scene and wanted to pick it up and add to my equipment.
 
Is there a way to add a custom troop to a knight?

Say I wanted trp_knight_1_1 to have a single troop under him named Uber Awesome Mega Guard. That particular undertroop then being unique, and when he dies, he's dead forever?
 
Lumos said:
Unable to find beard mesh is abosultely unrelated to the campaign map. Have you modified any races?
Yes I added a new race. To be precisely I added this:  http://forums.taleworlds.com/index.php/topic,166831.0.html
But it doesn't work..... So I will delete it.
In the last hours I reinstalled MBW and now I don't get this message anymore. But now I have a new Problem.....
I unmarked (I made this # before it) some towns/villages/castles/spawnpoints. And now I can't find the location of the faction fiefs(Lord number 1 has village 1 as fief for exampel)
And when I try to build the ModuleSystem I get ERROR messages (I think that's normal ^^).
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Exporting mission_template data...
Exporting game menus data...
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_91
ERROR: Illegal Identifier:p_village_91
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_town_19
ERROR: Illegal Identifier:p_town_19
exporting simple triggers...
Error: Unable to find object:p_training_ground_3
ERROR: Illegal Identifier:p_training_ground_3
Error: Unable to find object:p_test_scene
ERROR: Illegal Identifier:p_test_scene
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_steppe_bandit_spawn_point
ERROR: Illegal Identifier:p_steppe_bandit_spawn_point
Error: Unable to find object:p_taiga_bandit_spawn_point
ERROR: Illegal Identifier:p_taiga_bandit_spawn_point
Error: Unable to find object:p_sea_raider_spawn_point_2
ERROR: Illegal Identifier:p_sea_raider_spawn_point_2
Error: Unable to find object:p_desert_bandit_spawn_point
ERROR: Illegal Identifier:p_desert_bandit_spawn_point
Error: Unable to find object:p_village_35
ERROR: Illegal Identifier:p_village_35
Error: Unable to find object:p_town_20
ERROR: Illegal Identifier:p_town_20
Error: Unable to find object:p_village_93
ERROR: Illegal Identifier:p_village_93
Error: Unable to find object:p_village_94
ERROR: Illegal Identifier:p_village_94
Error: Unable to find object:p_village_95
ERROR: Illegal Identifier:p_village_95
Error: Unable to find object:p_village_96
ERROR: Illegal Identifier:p_village_96
Error: Unable to find object:p_village_97
ERROR: Illegal Identifier:p_village_97
Error: Unable to find object:p_village_102
ERROR: Illegal Identifier:p_village_102
Error: Unable to find object:p_village_109
ERROR: Illegal Identifier:p_village_109
Error: Unable to find object:p_village_67
ERROR: Illegal Identifier:p_village_67
Error: Unable to find object:p_village_5
ERROR: Illegal Identifier:p_village_5
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
exporting triggers...
Error: Unable to find object:p_town_22
ERROR: Illegal Identifier:p_town_22
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
exporting dialogs...
Error: Unable to find object:p_four_ways_inn
ERROR: Illegal Identifier:p_four_ways_inn
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_village_1
ERROR: Illegal Identifier:p_village_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Error: Unable to find object:p_castle_1
ERROR: Illegal Identifier:p_castle_1
Checking global variable usages...
Exporting postfx_params...

______________________________

Script processing has ended.
Press any key to exit. . .
Anybody knows the location?

And thanks for your answers! There were helpful. :grin:
 
Status
Not open for further replies.
Back
Top Bottom