Like Armagan mentioned somewhere (or was it somebody else) - SURE,
BUT:
- You would need to provide a net-code which would support M&B.
- You would need to provide servers, capable of handling over 10'000 people from various countries.
- You would need to provide a team of customer support, tech support, and programmers to fix all of the patches, and increase the game size to a massive multiplayer dynamics.
If we can provide all of the above, I think Armagan would be more than happy. Otherwise, whereas it may be a nice to have, it is practically unrealistic at this point of time. If I am not mistaken, the FIRST STICKIED thread on the page is multiplayer discussion by the way. MMORPG support, self-server support etc. has all been suggested and discussed there.
Personally I would think it as practical and realistically possible to provide lan or direct connection support (like Q2 had), but that is ultimately for Armagan to decide, and if I'm not mistaken there are no plans at the moment or near future regarding this.
Last thing, once again I see people saying that they would hate to see M&B as MMORPG because 'they don't like MMORPG's and would not play them'. This response, to MANY similar suggestions, is pissing me off to be frank. That is because a simple 'multiplayer' mode, along with 'single player' mode, like in so many other games, would not mean that people who like single player would be FORCED to play multiplayer, while people who play multiplayer be forced to do vise versa. Unless I am mistaken, nobody is asking to remove the single-player version all-together. What somebody is suggesting, is for a possibility to HAVE a multiplayer, not convert the whole game. I am not supporting multiplay or anything, but this type of selfish response, is common to probably every single suggestion found on this forum. I am just using this as a tipical example. Personally I may or may not play M&B online should it somehow be implimented, and that is my business, just like everyone else has the right to play single player or multiplayer on every game, without other people interfering in their decision. Once again, I am only using this thread as a very tipical example of implimentations which 'may' benefit some, but will not provide any sensible inconveniences to other. In this situation, the multiplayer issue has been discussed, and unless I am mistaken, it has been made clear that M&B would not have mp support, but it 'may' be included in M&B2. Whether you LIKE playing multiplayer or single player, is your own preference. That is NOT a reason to argue against implimentation of something extra, just because an individual would not be using that specific feature. Hopefully, nobody here takes this personally however, since this 'problem' is our problem, of the community as a whole, and nobody has anyone else to blame, other than themselves. Hopefully we can all at least try to change our attitudes.
Lastly, I know that many persume MMORPGs to be a 'multiplayer only pay-per-month' games, but this is only true for MMO's which make money specifically from MMO-ing. Several games, (eg. Freelancer) have a 'mini MMORPG atmosphere' (which is basically same thing, but with less players. Freelancer supports 128 players, whose profiles are stored on the server) and at the same-time a heavy single-player story. MMO does NOT mean you have to pay every month, and have no other alternative to play the game. MMORPG simply means Mass Multiplayer Online Role Playing Game. By 'mass' is several players within the same 'world environment' (several PC's connecting to one 'world' server, which does not reset the 'world time'), while most commonly having level advancements and other form of quests which they can perform in a group, and success of which is stored within that world. (ie. The world does not change or reset) Role-playing is basically that. (Infact, even 'text based' games thru mIRC where people roleplay, can be regarded as MMORPG since they fit all the requirements :
) Just trying to make a point regarding multiplayer (PC to PC) and mmo (PC to SERVER). FPS is mostly also pc to server, but the server is not a 'constant world environment' so its somewhat different :
P.S. Koufodin@s no offence, but your avatar size is really annoying and wipes out half the frigging screen (as at the exact date of 25th November 2005). Just an advice to fix it, Narcissus can be scary sometimes when he unleashes his doomsday wrath :