This is a submod for Luigi's Medieval Duke and Mercenaries from 19. Nov 2008. (last edit) for M&B 1.011
http://forums.taleworlds.com/index.php/topic,51303.0.html
Medieval Duke and Mercenaries Altman Version 1.01c is gives you a little finishing touch of the Luigi's masterpiece.
Latest full release is Altman version 1.01:
https://www.mbrepository.com/file.php?cid=1&id=971
Latest Patch 1.01c: (incremental from 1.01 to 1.01c)
https://www.mbrepository.com/file.php?cid=1&id=981
Instalation:
- just unrar and copy it to your M&B/Modules folder. It's a stand alone mode which is ment to be played along with the original Luigi's release. It's not save compatible. Generaly it adds to Luigi's masterpiece more modded units and makes things a little more difficult. Enjoy
Here are the changes in 1.0 version:
- Swadian Lords reequipped (mostly helmets)
- Rhodok Lords reequipped (mostly helmets)
- Vaegirs Lords totally reequipped (new armor, helmets and gauntlets)
- Nord Lords only couple changed helmets
- Kings Haralus, Graveth and Yarolek reequipped
- all claimants better equipped
- Swadian Archers and Swadian Sharpshooters tweaked a little bit (archers have heraldic armor with tabard while sharpshooters with surcoat, no more brigantine)
- Swadian Castle guard tweaked (heraldic mail surcoat added)
- Khergit Horse Archer added boots which were missing
- Camp defender and Sword Sister better equipped (more helmets added)
- Sea Raiders have more armor and some hallberds
- New helmets made stronger and more expensive (All Dark Knight helmets, Knight helmet, Bascinet, Barbute, Salads and Pigface) (The only problem is that they require strength 7 not higher)
- Khergit Guard helmet made slightly stronger while Great and Great Winged helmet slightly weaker and price tweaked (To adjust them with Dark Knight helmets)
- Trainers have better cloths (trainer near Jelkala is dressed like Rhodok heavy infantry, rest just some armor)
- Manhunters renamed into Militia Patrol and the order in the patrol is tweaked so the Land Lord comes first and the recruits last
- Ordinary and Unremarkable townsmen reequipped so they seem townsmen (from the follow the spy mission)
- soldiers in the tutorial better equipped
- kidnapped girl added different dresses
- little picture in the start menu has the name of the mod
- warrider logo has the name of the mod but its done badly and it has a black edges (but its cool anyways)
- text bugs corrected in the name of equipment and troops
Instalation:
- just unrar and copy it to your M&B/Modules folder. It's a stand alone mode which is ment to be played along with the original Luigi's release. It's not save compatible. Generaly it adds to Luigi's masterpiece more units and makes things a little more difficult. Enjoy
Altman version 1.0
http://files.filefront.com/Dukes+Mercs+Altman+V10rar/;12488662;/fileinfo.html
I will make another link when I upload it to the repository. If the filefront is not friendly just be patient.
While playing I noticed that Nord Archers fight with fists. I took a look and noticed they have no melee weapon. So I decided to add them swords. Looking into troops I noticed that Vaegir Marksmen also have no melee weapon. And then I decided to make a little patch for Altman version. This is final now and no more changes in this mod are necessary (I hope).
Altman version patch 1.01 changes list:
- Nord Archer swords added
- Vaegir Marksmen swords added
- Sea Raiders Norman shields added (4 types)
- Outlaws Norman shield added (2 types)
- Scorches Norman shield added (1 type) - these shields add diversity to small factions
- Forest Bandits tweaked a little bit (linen shirt removed, helmet with cap added, they always have hoods/helmets)
- Swadian knight tweaked (bascinet removed)
- Khergit castle guard tweaked (more helmets and gloves added)
- Sanjar Khan reequipped (lamelar armor and Khergit guard helmet added)
- Dustum Khan reequipped (lamelar armor and Khergit war helmet added) - I noticed something wrong with their guard armor
- Some Swadian lords tweaked (better equipped and some civil boots changed)
Patch 1.01 is out (incremental from 1.0 to 1.01):
http://files.filefront.com/DM+Altman+V+Patch+101rar/;12520236;/fileinfo.html
Instalation:
- just unrar and copy it to your M&B/Modules/Duke and Mercs Altman Version folder. Overwrite when it asks. You can do it manually also. 3 files are inside. Troops.txt, main.bmp and warriderlogo.dds.
Patch 1.01b
- Swadian Knight tweaked (Swadian Tournament Helmet added)
- Swadian Castle Guard tweaked (Swadian Tournament helmet added, gauntlets added, pikes removed, swords added)
- Tournament Helmet for Swadian Knight made stonger and more expensive
Patch 1.01b (incremental from 1.01 to 1.01b)
https://www.mbrepository.com/file.php?cid=1&id=975
Instalation:
- just unrar and copy it to your M&B/Modules/Duke and Mercs Altman Version folder. Overwrite when it asks.
Patch 1.01c
- Swadian Knight on Foot tweaked so he becomes an upgrade of Swadian Hallbardier (he was unacesable for the player)
- Swadian Castle Guard tweaked (always has gloves)
- Vaegir archer tweaked so he always has a helmet
Some screenshots of the features:
http://forums.taleworlds.com/index.php/topic,51303.0.html
Medieval Duke and Mercenaries Altman Version 1.01c is gives you a little finishing touch of the Luigi's masterpiece.
Latest full release is Altman version 1.01:
https://www.mbrepository.com/file.php?cid=1&id=971
Latest Patch 1.01c: (incremental from 1.01 to 1.01c)
https://www.mbrepository.com/file.php?cid=1&id=981
Instalation:
- just unrar and copy it to your M&B/Modules folder. It's a stand alone mode which is ment to be played along with the original Luigi's release. It's not save compatible. Generaly it adds to Luigi's masterpiece more modded units and makes things a little more difficult. Enjoy
Here are the changes in 1.0 version:
- Swadian Lords reequipped (mostly helmets)
- Rhodok Lords reequipped (mostly helmets)
- Vaegirs Lords totally reequipped (new armor, helmets and gauntlets)
- Nord Lords only couple changed helmets
- Kings Haralus, Graveth and Yarolek reequipped
- all claimants better equipped
- Swadian Archers and Swadian Sharpshooters tweaked a little bit (archers have heraldic armor with tabard while sharpshooters with surcoat, no more brigantine)
- Swadian Castle guard tweaked (heraldic mail surcoat added)
- Khergit Horse Archer added boots which were missing
- Camp defender and Sword Sister better equipped (more helmets added)
- Sea Raiders have more armor and some hallberds
- New helmets made stronger and more expensive (All Dark Knight helmets, Knight helmet, Bascinet, Barbute, Salads and Pigface) (The only problem is that they require strength 7 not higher)
- Khergit Guard helmet made slightly stronger while Great and Great Winged helmet slightly weaker and price tweaked (To adjust them with Dark Knight helmets)
- Trainers have better cloths (trainer near Jelkala is dressed like Rhodok heavy infantry, rest just some armor)
- Manhunters renamed into Militia Patrol and the order in the patrol is tweaked so the Land Lord comes first and the recruits last
- Ordinary and Unremarkable townsmen reequipped so they seem townsmen (from the follow the spy mission)
- soldiers in the tutorial better equipped
- kidnapped girl added different dresses
- little picture in the start menu has the name of the mod
- warrider logo has the name of the mod but its done badly and it has a black edges (but its cool anyways)
- text bugs corrected in the name of equipment and troops
Instalation:
- just unrar and copy it to your M&B/Modules folder. It's a stand alone mode which is ment to be played along with the original Luigi's release. It's not save compatible. Generaly it adds to Luigi's masterpiece more units and makes things a little more difficult. Enjoy
Altman version 1.0
http://files.filefront.com/Dukes+Mercs+Altman+V10rar/;12488662;/fileinfo.html
I will make another link when I upload it to the repository. If the filefront is not friendly just be patient.
While playing I noticed that Nord Archers fight with fists. I took a look and noticed they have no melee weapon. So I decided to add them swords. Looking into troops I noticed that Vaegir Marksmen also have no melee weapon. And then I decided to make a little patch for Altman version. This is final now and no more changes in this mod are necessary (I hope).
Altman version patch 1.01 changes list:
- Nord Archer swords added
- Vaegir Marksmen swords added
- Sea Raiders Norman shields added (4 types)
- Outlaws Norman shield added (2 types)
- Scorches Norman shield added (1 type) - these shields add diversity to small factions
- Forest Bandits tweaked a little bit (linen shirt removed, helmet with cap added, they always have hoods/helmets)
- Swadian knight tweaked (bascinet removed)
- Khergit castle guard tweaked (more helmets and gloves added)
- Sanjar Khan reequipped (lamelar armor and Khergit guard helmet added)
- Dustum Khan reequipped (lamelar armor and Khergit war helmet added) - I noticed something wrong with their guard armor
- Some Swadian lords tweaked (better equipped and some civil boots changed)
Patch 1.01 is out (incremental from 1.0 to 1.01):
http://files.filefront.com/DM+Altman+V+Patch+101rar/;12520236;/fileinfo.html
Instalation:
- just unrar and copy it to your M&B/Modules/Duke and Mercs Altman Version folder. Overwrite when it asks. You can do it manually also. 3 files are inside. Troops.txt, main.bmp and warriderlogo.dds.
Patch 1.01b
- Swadian Knight tweaked (Swadian Tournament Helmet added)
- Swadian Castle Guard tweaked (Swadian Tournament helmet added, gauntlets added, pikes removed, swords added)
- Tournament Helmet for Swadian Knight made stonger and more expensive
Patch 1.01b (incremental from 1.01 to 1.01b)
https://www.mbrepository.com/file.php?cid=1&id=975
Instalation:
- just unrar and copy it to your M&B/Modules/Duke and Mercs Altman Version folder. Overwrite when it asks.
Patch 1.01c
- Swadian Knight on Foot tweaked so he becomes an upgrade of Swadian Hallbardier (he was unacesable for the player)
- Swadian Castle Guard tweaked (always has gloves)
- Vaegir archer tweaked so he always has a helmet
Some screenshots of the features: